2560×1600 Performance Investigation (updated)
Article Update: I’ve added a 0xAA section which tests nine newer titles.
Introduction
My stalwart 19” CRT died a few months ago and that put me in the market for a new display. With displays as they are right now, the best option for my gaming habits was a 30” LCD so I could reach the lofty resolution of 2560×1600.
What’s so special about 2560×1600 you ask? Take a look at the relative pixel counts:
2560×1600 = 4096000.
1920×1200 = 2304000.
1920×1080 = 2073600.
As you can see, 2560×1600 is over 4 million pixels and has around twice the pixel count of the two 1920 modes. To push that many pixels the GPU requires a lot more grunt, and also a lot of VRAM to make everything fit locally.
Now that I have the display, I’ve completed a range of benchmarks at said resolution on my GTX285, and compared them to my GTX260+. This article can also serve as part 2 of the GTX285 vs GTX260+ vs 4850 article I did a little while ago.
Transparency AA will also be used where possible and playable, with SS denoting super-sampling, and MS denoting multi-sampling.
The text charts are also color coded as usual, but since the GTX285 completes a clean sweep in the benchmarks, only one purple highlight in the % Change column is required.
hi, BFG10k, great artical to read.
can you test these games below?
Digital Combat Simulator: Black Shark
Warhammer 40k: Dawn of War 2
Empire: Total War
Stalker: Clear Sky
ArmA 2
Supreme Commander (8×2000 units)
thank you
Hi kiss4luna, thanks for taking the time to read and comment on my article.
In response to feedback, I’ve added a 0xAA section which has nine newer titles benchmarked, including Stalker Clear Sky.
Unfortunately I don’t have the rest of the games you asked for.
Thanks for the good writeup. Have been thinking about moving to 30″ from my 23″.
A 30″ display is sweet, no doubt about it.
If you decide to upgrade I’m sure you’ll love it.