2560×1600 Performance Investigation (updated)
8xS & 16xS
And finally, what review would be complete without testing the combined mode super-sampling modes? Let’s see how my graphics cards cope at 2560×1600 with these modes.
These results closely mimic those when I tested the GTX285 against the GTX260+ at 1920×1440 using these modes, where some of the biggest performance gains between the cards were witnessed. Here the two top titles (Quake 3 and the original Unreal Tournament) – both a decade old – score the highest performance gains witnessed today, 36.51% and 37.06% respectively.
As for the rest of the games, the GTX285 ensures we’re hitting well over 60 FPS while the GTX260+’s performance is quite pokey in some cases, especially in the faster paced games like the original Call of Duty.
It should be worth mentioning that 16xS actually renders the internal image four times bigger, so that means the GTX285 is pushing over 16 million lit, textured, shaded and anti-aliased pixels more than sixty times a second at this setting. This helps to put some of the astonishing performance modern GPUs offer into perspective.
hi, BFG10k, great artical to read.
can you test these games below?
Digital Combat Simulator: Black Shark
Warhammer 40k: Dawn of War 2
Empire: Total War
Stalker: Clear Sky
ArmA 2
Supreme Commander (8×2000 units)
thank you
Hi kiss4luna, thanks for taking the time to read and comment on my article.
In response to feedback, I’ve added a 0xAA section which has nine newer titles benchmarked, including Stalker Clear Sky.
Unfortunately I don’t have the rest of the games you asked for.
Thanks for the good writeup. Have been thinking about moving to 30″ from my 23″.
A 30″ display is sweet, no doubt about it.
If you decide to upgrade I’m sure you’ll love it.