Dead Space 2, an Alien-View

8 Responses

  1. Psycho101 says:

    Forcing AA via nVidia Inspector works fine and does not effect dynamic shadows, as long as the correct flag is used.

    The AA flag that works with dynamic shadows is 0x00411245. Anyone using the flag 0x004030C0 will encounter missing shadows if anything above Normal is set for shadow quality.

    AMD users can try MLAA, which looks pretty good in this game

  2. Bo_Fox says:

    Thanks for the input. The 0×00411245 flag that you mentioned does work fine, indeed, but it introduces white pixels around the edges. It is probably due to shader artifacts with incomplete AA. The AA quality isn’t anywhere near as good as the other flag that you mentioned. If the white pixels do not bother you (they’re more obvious in motion than in screenshots), then great. I was just lucky to have 2560×1600 on my 24″ so I didn’t really need AA that much.

  3. Bo_Fox says:

    NOTE: This PC version does not have downloadable content (DLC’s) nor unlockable elite suits like in the console versions. It also seems that there will not be a patch for this. There is an online petition that people could sign regarding this issue:

    http://www.petitiononline.com/ds2pc/petition.html

    A few months ago, Dead Space 2 was announced for just Xbox360 and Playstation 3, but thousands of people signed a petition asking for the PC version. It is unknown if it was because of the petition that we are having a PC version after all.

  4. El_Member says:

    I’m gonna try forcing SSAO with my GTX 480 and see how it turns out. This review gave me lots of things to try.

    Amazing job Fox!

  5. Psycho101 says:

    Agreed completely. The AA quality is much less than the more commonly known flag. With your very high res and the small screen size in relation to it, I can definitely see that you probably don’t use much AA.

    I personally used downsampling. If any ABT readers are interested, it simply involves setting a custom res in their nV CP, for example I used 3360×2100 (4 times the pixel count of 1680×1050 native). Make sure the res is true 60Hz, not 59/58 as it won’t show in game. Choose “Monitor Scaling” in nV CP, then select your custom res in game. It works a little like 4x SSAA and looks superb.

    I think there may be a topic in the ABT forum about it, or one can always search the interweb for directions.

    Forgot to say in my last comment that I did greatly appreciate the review. Thank you. It’s good to see at least one bit of decent PC only DS2 coverage. :)

  6. evolucion8 says:

    Great review, I also experienced the V-Sync Halving frame rate issue with my HD 6970. Using MLAA with Dead Space 2 worked like a champ and looked much better than using Dead Space 2 in-game anti aliasing. MLAA blurrying issue was apparent with early drivers like the Catalyst 10.12a, but with current drivers, it only makes the GUI text a bit funky, but overall, Dead Space 2 looks awesome with MLAA and soon with SRAA with nVidia hardware.

  7. Bo_Fox says:

    Thanks, guys. :) I’ll definitely check out the “supersampling” downsampling with my LCD and HDTV!

    So, MLAA really did improve a lot since 10.12? I also heard that the performance with MLAA got worse since.. is that right?

  8. Bo_Fox says:

    Damn, what has happened to the 7 or so comments? They were really awesome! Are you able to restore them, hopefully? Thanks

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