CrossFire-X, eXplored
Lost Planet DX10 benchmark
Lost Planet: Extreme Condition is a Capcom port of an Xbox 360 game. It takes place on the icy planet of E.D.N. III which is filled with monsters, pirates, big guns, and huge bosses. This frozen world highlights high dynamic range lighting (HDR) brilliantly as the snow-white environment reflects blinding sunlight as DX10 particle systems toss snow and ice all around. The game looks great in both DirectX 9 and 10 and there isn’t really much of a difference between the two versions except perhaps shadows. Unfortunately, the DX10 version doesn’t look that much better when you’re actually playing the game and it still runs slower than the DX9 version.
We use the in-game performance test from the retail copy of Lost Planet and updated through Steam to the latest version for our runs. This run isn’t completely scripted as the creatures act a little differently each time you run it, requiring multiple runs. Lost Planet’s Snow and Cave demos are run continuously by the performance test and blend into each other.
Here are our benchmark results with the more demanding, Snow. All settings are fully maxed out in-game including 4xAA/16xAF.
First at 1920×1200 resolution:
And now at 1680×1050:
TriFire rules the multi-GPU category paired with the overclocked HD4890; mostly beating out our HD4870-x2 plus HD4870 pairing. However, all of our single-GPU video cards have troubles with the minimum frame rates and are unsatisfactory at even 1680×1050. Again, the HD4890 makes a nice improvement over the HD4870 and our overclocked version scales also well here, but not enough to make much difference at the bottom, either alone or even paired in CrossFire.