Big GPU Shootout – Revisited
World in Conflict
World In Conflict is set in an alternate history Earth where the Cold War did not end and Russia invaded the USA in 1989 and the remaining Americans decided to strike back. World in Conflict (WiC) is a real-time tactical/strategy video game developed by Massive Entertainment. Although it is generally considered a real-time strategy (RTS) game, World in Conflict includes gameplay typical of real-time tactical (RTT) games. WiC is filled with real vehicles from both the Russian and American military. There are also tactical aids, including calling in massive bombing raids, access to chemical warfare, nuclear weapons, and far more.
Here is yet another amazing and very customizable and detailed DX10 benchmark that is available in-game or as a stand-alone. The particle effects and explosions in World in Conflict are truly spectacular! Every setting is fully maxed out. First at 1920×1200 resolution:
World in Conflict at 1680×1050:
This is getting repetitious. The midrange video cards struggle, with the older architecture 8800 GTX leading that pack and our HD 2900 XT is badly trailing 9800 GT and GTS 250 in that order. Again the HD 4890 beats the HD 4870 but is insufficient to run maxed out at even 1680×1050 while the GTX 280 clearly rules the single-GPU video cards. Together with the GTX 280, the multi-GPU configurations really have frame rates that are playable at their minimum without lowering many details or filtering options.