Battlefield Bad Company 2 – R9 Patch
The long awaited R9 patch is now here. It went live this morning. Here are the details of the patch as taken straight from the Bad Company 2 blog page.
Also be sure to check out our Battlefield Bad Company 2 review.
Please note: All game servers will need to be taken down for updates. The maintenance period starts on Friday, October 29th at 06:00 AM GMT. Most of the servers should be back up by 10:00 AM GMT. The patch is roughly 900 MB in size.
How to get the game client updated
* If you are using Steam: the Steam client will automatically begin updating your game client once Oct 29th, 6:00 AM (GMT) has passed by.
* If you are not using Steam: then the game’s online updater will find the version online at the same hour and ask you to patch.
* If you are not using Steam: You can get a manual patch from several places…
– The main EA CDN: http://static.cdn.ea.com/dice/u/f/bfbc2/Static/BFBC2_PC_Client_R9_589035_Patch.exe.
– Here’s a mirror in Australia: http://www.ausgamers.com/files/details/html/55504
– And here’s a mirror in Croatia: http://www.diabolic-servers.com/bc2/ (requires you to create an account first)
– And a mirror via Fileplay.net: http://www.fileplay.net/file/10821/battlefield-bad-company-2-pc-client-r9-patch
Here is the complete fix-list for the patch
– All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
– Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
– Blue box chat window removed
– The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
– 3D vision fixed.
– Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
– Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
– Fixed a bug on PC where the G3 would do less damage than intended.
– Fixed VADS turning sensitivity on PC so it performs like the ZU23.
– Reduced VADS push back and damage to balance it with the ZU23.
– Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
– Reduced the reload time for vehicle countermeasures.
– Slightly increased the AT4’s damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
– Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
– Increased the AT4’s splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
– Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
– Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
– Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
– Reduced all weapon damage to the MCOM by 50%.
– Fixed an C4 vs MCOM exploit on Atacama Desert.
– Fixed a bug with FOV when aiming the M1911.
– Lowered the close range damage of the AN94 to highlight its long range role.
– Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
– Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
– Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG’s.
– Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
– Slightly increased the damage of the UH60.
Overall, the change log documents a few well-needed adjustments and the gameplay aspects should be even smoother now. I can’t wait to jump on and start fragging! See you on the battlefield!
Leon Hyman
Senior Editor