Big GPU Shootout – Revisited
Call Of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare (CoD4) is a first person shooter running on a custom engine. There are nice graphics but the engine is somewhat dated compared to others and it runs well on modern PCs. It is the first CoD installment to take place in a modern setting instead of in World War II. It differs from the previous Call of Duty games by having a more film-like plot that uses intermixed story lines from two perspectives; that of a USMC sergeant and a British SAS sergeant. There is also a variety of short missions where players control other characters in flashback sequences to advance the story. Call of Duty 4’s move to modern warfare introduced a variety of modern conventional weapons and technologies including plastic explosives.
There are currently 20 multiplayer maps in CoD4. It is very popular and there is a new expansion for it. For multiplayer, it includes five preset classes and introduces the Perks system. Perks are special abilities which allow users to further customize their character to suit their personal style. Our timedemo benchmark was created by ABT’s own Senior Editor and lead reviewer, BFG10K. It is very accurate and totally repeatable.
And now at 1650×1080:
We see results similar to Unreal Tournament 3. A popular multiplayer game is very playable even on midrange graphics cards from the last generation if you are willing to make some detail sacrifices. It appears strange that the GTS 250 is way faster than the 9800 GT – and it could be a driver issue with our configuration – but we see the 250 GTS trade blows with the 8800 GTX.