Core i7 vs. Penryn vs. Phenom II with HD 4870-X2 & TriFire
Unreal Tournament 3
Unreal Tournament 3 (UT3) is the fourth game in the Unreal Tournament series. UT3 is a first-person shooter and online multiplayer video game by Epic Games. Unreal Tournament 3 provides a good balance between image quality and performance, rendering complex scenes well even on lower-end PCs. Of course, on high-end graphics cards you can really turn up the detail. UT3 is primarily an online multiplayer title offering several game modes and it also includes an offline single-player game with a campaign.
For our tests, we used the very latest game patch for Unreal Tournament 3, released after its ‘Titan’ pack. The game doesn’t have a built-in benchmarking tool, so we used FRAPS and did a fly-by of a chosen level. Here we note that performance numbers reported are a bit higher than compared to in-game. The map we use is called “Containment” and it is one of the most demanding of the fly-bys. Our tests were run at resolutions of 1920 x 1200 and 1680 x 1050 with UT3’s in-game graphics options set to their maximum values.
One drawback of the way the UT3 engine is designed is that there is no support for anti-aliasing built inso we forced 4xAA in each vendor’s control panel. We record a demo in the game and a set number of frames are saved in a file for playback. When playing back the demo, the game engine then renders the frames as quickly as possible, which is why you will often see it playing it back more quickly than you would actually play the game.
Here is Containment Demo, first at 1920×1200 with our two video cards shown side-by-side:
Now at 1680×1050:
There is absolutely no problem playing this game fully maxed out with either of our graphics configurations and with any of our CPUs at our chosen resolutions. We do notice that both overclocking and the amount of cores do make a difference with the Unreal engine; there is good scaling from both overclocking and from moving from dual- to tri- to the quad-core CPUs. However, Tri-Fire has no advantage over playing with our HD 4870-X2.
Nice thorough testing. I think you should consider adding some GTA4 benchmarks to either this or future testing.
Thank-you. Perhaps in future I will add GTA4.
I have switched from Vista 64 to Win 7 64 and I am definitely adding a few new game benchmarks to my benchmarking suite after I am done with my CES articles. The only one that is certain AtM is L4D to replace Lost Coast.
Oh yeh for your charts you also have the 720 listed for all the AMD processors, when I’m sure you meant to say the 550 and 955. I mean I was able to figure out which is which by the X2, X3, and X4, but others might not.
You’re right and thank-you for pointing it out. It is somewhat funny that we all missed it, if quite embarrassing to me.
As soon as I catch up with my other articles on CES and GF-100 Fermi, I will redo those charts. I had a lot of trouble with the site and HTML errors and after they were fixed, this article got really hurried up for publication so as to be published before I left for CES.
The Phenom II CPUs are always in the same order (as determined by X2, X3, and X4):
550-X2
720-X3
955-X4