Core i7 vs. Penryn vs. Phenom II with HD 4870-X2 & TriFire
CRYSIS
Next we move on to Crysis, a science fiction first person shooter by Crytek. It remains one of the most demanding games for any PC and it is also still one of the most beautiful games released to date. Crysis is based in a fictional near-future where an alien spacecraft is discovered buried on an island near the coast of Korea. The single-player campaign has you assume the role of USA Delta Force, ‘Nomad’ who is armed with futuristic weapons and equipment. Crysis uses DirectX10 for graphics rendering.
A standalone but related game, Crysis Warhead was released last year. CryEngine2 is the game engine used to power Crysis and Warhead and it is an extended version of the CryEngine that also powers FarCry. As well as supporting Shader Model 2.0, 3.0, and DirectX10’s 4.0, CryEngine2 is also multi-threaded to take advantage of dual core SMP-aware systems and Crytek has developed their own proprietary physics system, called CryPhysics. However, it is noted that actually playing this game is a bit slower than the demo implies.
GPU Demo, Island
All of our settings are set to maximum “very high” including 4xAA and we force 16xAF in the control panel. Here is Crysis’ Island Demo benchmark, first at 1920×1200 resolution with the HD 4870-X2, Tri-fire, and our five CPUs; but we will save our comments until after our charts are displayed:
And now at 1680×1050:
For the first time we see Tri-Fire making a noticeable difference over just using a single HD 4870-X2. We see the Core i7 begin to pull away from all of the other CPUs and especially it differentiates itself at 16×10. Conversely, we see Core i7 fall flat with the HD 4870-X2 against the other CPUs. We suspect hyper-threading for some of the variability we see with Core i7.
Generally, however, CPU clockspeed is king and the faster the CPU with any given graphics, the faster Crysis runs and much more noticeably so with faster graphics. Here we see minimums and averages vary considerably – sometimes making the difference between playable and unplayable, depending on CPU clockspeeds. In this case, overclocking your CPU makes sense if you want playable framerates without making too many visual sacrifices by lowering settings.
Crysis is quite playable with our HD 4870-X2 and an even better experience with Tri-Fire with all of our overclocked CPUs; even with 4xAA/16xAF, if you are willing to tweak some of your graphics settings a bit downward. We see a big difference from our last article where a single GPU, our GTX 280, did not make much difference at any CPU speed or at either resolution. So it appears that faster multi-GPU graphics do require a faster CPU with Crysis.
Nice thorough testing. I think you should consider adding some GTA4 benchmarks to either this or future testing.
Thank-you. Perhaps in future I will add GTA4.
I have switched from Vista 64 to Win 7 64 and I am definitely adding a few new game benchmarks to my benchmarking suite after I am done with my CES articles. The only one that is certain AtM is L4D to replace Lost Coast.
Oh yeh for your charts you also have the 720 listed for all the AMD processors, when I’m sure you meant to say the 550 and 955. I mean I was able to figure out which is which by the X2, X3, and X4, but others might not.
You’re right and thank-you for pointing it out. It is somewhat funny that we all missed it, if quite embarrassing to me.
As soon as I catch up with my other articles on CES and GF-100 Fermi, I will redo those charts. I had a lot of trouble with the site and HTML errors and after they were fixed, this article got really hurried up for publication so as to be published before I left for CES.
The Phenom II CPUs are always in the same order (as determined by X2, X3, and X4):
550-X2
720-X3
955-X4