If you look at the available bandwidth above, the GT 240 GDDR3 looks outclassed by the 9600 GT. It will be interesting to compare the GT 240 GDDR3 against the 9600 GT to see how the more shaders/lesser bus width combination affects performance. Also it will be interesting to see how the HD 4650 fares against the GT 240 GDDR3 since it is the closest in terms of bandwidth.
- Intel Q9450 @ 3.2 GHz
- GIGABYTE EX-38 DS4 F5 BIOS
- GEIL 4 GB ( 2x 2GB ) Dual Channel RAM @ 800 MHz
- Windows 7 Ultimate x64 RTM
- Intel Chipset Device Software Version: 22.214.171.1249
- ATI Catalyst 9.11
- Nvidia Geforce Driver 195.62 WHQL
- Cooler Master Sniper Case
- PhysX was disabled in the Nvidia Control Panel.
- All Catalyst & Nvidia control panel settings were at default.
- Highest possible settings were used wherever available. This means that DX10.1 was used on ATI cards wherever available, and DX10 on the 9600 GT (As it doesn’t support DX10.1).
- Also 4xAA/16xAF was used wherever possible with the highest settings unless specified otherwise.
From Left to Right – GT 240, 9600 GT, HD 4650, HD 4770
Note: The 9600 GT used in this review is Galaxy’s Low Power Low Profile version which we reviewed here. Since the clocks on this 9600 GT are lower than a normal 9600 GT, we overclocked it to match the clocks of a reference 9600 GT. However, since this is a green 9600 GT, its power consumption is not representative of a non-green 9600 GT.
The memory on the HD 4650 has also been overclocked to match the reference clocks of a HD 4650 GDDR3 version.