Galaxy Nvidia GeForce GTX 465 Review
Call of Duty 4:Modern Warfare
Call of Duty 4: Modern Warfare was one of the most successful games of 2007. It was the top-selling game worldwide for 2007, selling over seven million copies by January 2008. It uses a proprietary game engine that includes features such as true world-dynamic lightning, HDR lighting effects, dynamics shadows, and depth of field. It features a fictional story set in the near-future. The most well-received part of the game is its multiplayer modes, where you earn experience points for kills and completing certain tasks online. These experience points unlock certain abilities and new and more powerful guns which can tip the balance in your favor in online matches.
For testing this game, I recorded a timedemo on the “Vacant” map. The demo was recorded while trying to capture some of the most graphically intense sections of the game, like throwing a smoke grenade and then walking and shooting in it, which really brings all the cards to their knees resulting in the minimum FPS. The demo was played back at normal speed with the demo command from the console. The results were then recorded with FRAPS.
Surprisingly, the GTX 275 leads the GTX 465 by quite a margin in this benchmark. Only when overclocked, can the GTX 465 catch up to the GTX 275. The HD 5830 and the HD 4890 both trail the GTX 465.
I see you had less than stellar performance in CoD 4 just like I did. For me the GTX285 outruns the GTX470, and the gap is even wider with Windows 7.
Dude, your graphs are completely screwed up. Lower numbers are sometimes showing higher bars than higher numbers and vice/versa. You have a lot more work ahead of you. This article could not possibly have been edited and proofread as there are several model number, shader number mistakes throughout the article.
Nice thorough article, but it shouldn’t have been released like this. And if somebody did edit the article, fire them. 😉
– Keys
Hey Keysplayr, I think that the “screwed up” bar charts are actually cool. I noticed that the length of the bar is the addition of the minimum frame rate plus the average, then plus the maximum.
It gives greatest emphasis on the minimum, and also greater emphasis on the average than the maximum. Say, if the minimum is really low, then it will really affect the rest of the bar. (If the game dips to the “average minimum” quite frequently, say a few times a minute or so, then I’d definitely emphasize it the most.)
Oh well, yeah, I know it’s screwed up anyways, but this is an awesome review. Didn’t know about the RE5 3D vision demo (one of my fave games and I have Stereo 3D)!!! Thanks, MrK!
Only 1 in a hundred thousand would notice those “errors”, and only 1 out of them all said anything. =P
Good article, although it would have been nice to see that card face against the 5850!
I agree Bo_Fox, this is a pretty good review and I can’t wait to get my GTX 465 to replace my aging AGP slot’d PC with a new system.
The price seems very reasonable at less than $300 at newegg
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