Next we move on to Crysis, a science fiction first person shooter by Crytek. It remains one of the most demanding games for any PC and it is also still one of the most beautiful games released to date. Crysis is based in a fictional near-future where an alien spacecraft is discovered buried on an island near the coast of Korea. The single-player campaign has you assume the role of USA Delta Force, ‘Nomad’ who is armed with futuristic weapons and equipment. Crysis uses DirectX10 for graphics rendering.
A standalone but related game, Crysis Warhead was released last year. CryEngine2 is the game engine used to power Crysis and Warhead and it is an extended version of the CryEngine that also powers FarCry. As well as supporting Shader Model 2.0, 3.0, and DirectX10’s 4.0, CryEngine2 is also multi-threaded to take advantage of dual core SMP-aware systems and Crytek has developed their own proprietary physics system, called CryPhysics. However, it is noted that actually playing this game is a bit slower than the demo implies.
GPU Demo, Island
All of our settings are set to in-game’s second setting, “high” with no AA (1xAA) except for testing the GT 430 and GT 430′s overclock on “medium” settings as noted on the chart. For all settings, we force 16xAF in the vendors’ control panels. Here is Crysis’ Island Demo benchmark at 1440×900:
Crysis is not playable on the GT 430 on all “high” settings at 1440×900 and no overclock will make it so. Yet far worse is GT 220, so that we see there is good performance to be had going from one GPU generation to the next by upgrading to GT 430. However, once you set the in-game Crysis settings to all “medium”, it becomes very playable – especially overclocked. Crysis on all medium settings still looks very good and you may even consider 2xAA with your GT 430!