GeForce GTX260+ vs Radeon 4850 Part 1: Performance
OpenGL (16xS AA)
I always look forward to running these benchmarks whenever I upgrade video cards, even more-so than the Direct3D 16xS tests earlier. I’ve got a heap of classic OpenGL games that I’ve been running combined AA modes in for years, and I love seeing modern cards providing a benefit in such titles.
Again the tests were done at 1920×1440 with 16xS AA, but TrAA was off as nVidia doesn’t support it under OpenGL.
Again it’s fantastic to see games that are around ten years old experiencing both performance and image quality benefits from a video card released in 2008.