Introducing AMD’s “Turks” – HD 6670 and HD 6570
Call of Juarez
Call of Juarez is one of the very earliest DX10 games. It is loosely based on Spaghetti Westerns that became popular in the early 1970s. Call of Juarez features its Chrome Engine using Shader Model 4 with DirectX 10. Our benchmark is built into Call of Juarez. It runs a simple flyby of a level that is created to showcase its DX10 effects. It offers good repeatability and it is a good stress test for DX10 features in graphics cards, although it is not quite the same as actual gameplay because the game logic and AI are stripped out of this demo.
Performing Call of Juarez benchmark is easy. You are presented with a simple menu to choose resolution, anti-aliasing, and two choices of shadow quality options. We set the shadow quality on “high” and the shadow map resolution to the maximum, 2048×2048. At the end of the run, the demo presents you with the minimum, maximum, and average frame rate, along with the option to quit or run the benchmark again. We always ran the benchmark at least a second time and recorded that generally higher score.
Here are Call of Juarez DX10 benchmark results, first at 1920×1200:
Now we test at 1680×1050:
The GT 430 is dead last and the HD 6670 is slower than the GTS 450. Here the HD 6790 beats the GTX 550 Ti which in turn leads over the HD 5770. The GTX 460 is solidly faster than any of the new cards.
great review mark! Huge piles of data, thats what i love about the abt. I totally agree with your conclusion which is spot on. Given the gts450 and hd5770 may not be around for much longer these cards should be a great option in the future but for now there are some really nice price/performance options in the same bracket and they just dont shine through them. In time they may fall in place when some of these killer deals from the last generation slowly slip out of the picture.