GTX 660 SLI vs. GTX 680 vs. HD 7970 GHz – Value & Performance Evaluation
Test Configuration & Driver Release Notes
Test Configuration
Test Configuration – Hardware
- Intel Core i7 3770K (overclocked to 4.5GHz); Turbo is on.
- EVGA Z77 FTW motherboard (Intel Z77 chipset, latest beta BIOS, PCIe 3.0 specification; CrossFire/SLI 16x+16x using Plex chip.)
- 8GB Kingston DDR3 PC1866 Kingston RAM (4×2 GB, dual-channel at 1866MHz; supplied by Kingston)
- Power Color Radeon HD 7970 (3GB, overclocked to GHz Edition speeds 1050/6000MHz)
- Nvidia GTX 680 (2GB, 1006/6008MHz, reference clocks), supplied by Nvidia
- EVGA GTX 660 (2GB, underclocked to reference clocks), supplied by EVGA
- Galaxy GTX 660 (2GB, underclocked to reference clocks), supplied by Galaxy
- Onboard Realtek Audio
- Two identical 500 GB Seagate Barracuda 7200.10 hard drives configured and set up identically from drive image; one partition for Nvidia GeForce drivers and one for ATI Catalyst drivers
- Thermaltake ToughPower 775 W power supply unit supplied by Thermaltake
- Thermaltake Overseer RX-I full tower case, supplied by Thermaltake
- Thermaltake Water2.0 Pro CPU cooler, supplied by Thermaltake
- Philips DVD SATA writer
- HP LP3065 2560×1600 thirty inch LCD
Test Configuration – Software
- ATi Catalyst 12-11 Beta drivers; highest quality mip-mapping set in the driver; use application settings; surface performance optimizations are off
- Catalyst Control Center used to set power draw to maximum for the HD 7970; clocks, voltage and fan profiles are stock
- EVGA PrecisionX used to set power draw to maximum for Nvidia cards; clocks voltage and fan profile are stock
- NVIDIA GeForce WHQL 310.33. High Quality
- Windows 7 64-bit; very latest updates
- Latest DirectX
- All games are patched to their latest versions.
- vsync is forced off in the control panels.
- Varying AA enabled as noted in games; all in-game settings are specified with 16xAF always applied; 16xAF forced in control panel for Crysis.
- All results show average frame rates
- Highest quality sound (stereo) used in all games.
- Windows 7 64, all DX9 titles were run under DX9 render paths, DX10 titles were run under DX10 render paths and DX11 titles under DX11 render paths.
The Benchmarks
- Synthetic
- Vantage
- 3DMark 11
- Heaven 3.0
DX9- Left 4 Dead 2
- Serious Sam 3 BFE
- Alan Wake: Ameican Nightmare
DX10- Crysis
- Far Cry 2
- Just Cause 2
- World-in-Conflict: Soviet Assault
- Resident Evil 5
DX11 - BattleForge
- Alien vs. Predator
- STALKER, Call of Pripyat
- Metro 2033
- F1 2010
- H.A.W.X. 2
- Lost Planet 2
- Total War: Shogun II
- Civilization V
- Crysis 2
- Dirt 3
- Deus Ex: Human Revolution
- Batman: Arkham City
- Battlefield 3
- Max Payne 3
- Sleeping Dogs
- Borderlands 2
Let’s head to the charts and see the performance comparison in 25 games and in 3 synthetics.