GTX285 vs GTX260+ vs 4850 Performance Test
Direct3D (4xAA)
The next Direct3D titles are slightly less demanding and thus can be run with 4xAA, though not all of them run fast enough to use my top resolution of 1920×1440.
The resolutions used aren’t random; they’re the actual resolutions I used in the respective games when gaming on the GTX260+. Like any other gamer, I configure my games with the best possible balance of image quality and performance.
Again the 285 delivers a solid overall performance gain of 23.42% over the 260+. In particular it seems to relish Bioshock where it’s almost 30% faster. There’s also an issue with Bioshock on the 4850; the 260+’s score is three times higher, so either 4850 is running out of VRAM, or there’s a driver problem.
Interestingly the 4850 does exceptionally well in Fear 2, where it’s almost as fast as the 260+. It does even better in Unreal Tournament 3 as it substantially outruns the 260+.
All other games receive solid performance gains from the 285, except for Call of Duty 5 (World at War) which shows much less benefit. I don’t believe my benchmark is CPU limited because raising the AA and/or resolution exhibits the expected performance hit.
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