Interview with ATI’s Terry Makedon – Catalyst 10.2, 10.3 and more
As well as taking our own look at AMD’s forthcoming Catalyst 10.2 and 10.3 driver releases, the Catalyst team’s head honcho Terry Makedon also very kindly took some time out of his busy schedule to answer some of our inevitable slew of questions about the features being showcased and released within these driver sets.
Interview with ATI’s Terry Makedon – Catalyst 10.2, 10.3 and more
"Elite Bastards: Moving on to Eyefinity now, and we’ve seen a number of new features targeting Eyefinity users emerge within Catalyst 10.2 and 10.3, but is there still room for more improvement from a driver standpoint? In particular, I’m thinking about criticism of new games being released which don’t work well in an Eyefinity configuration – Is this something that can be resolved at a driver level, or is it more of a developer relations issue?
Terry Makedon: A bit of both. Our main goal is to have a robust Eyefinity SDK available to game devs so that they can make it work seamlessly. This is an ongoing effort and at GDC next month we will be releasing a newer version to them. At the same time I do feel it is up to us to make sure the experience is seamless, so we will do whatever we have to in the driver to make it “just work” (but of course never altering the game in such a way that would violate the ISV’s vision of the game)"
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