Introducing the New Phenom II 980 BE vs. Core i7-920 – value meets performance again
Call of Juarez
Call of Juarez is one of the very earliest DX10 games. It is loosely based on Spaghetti Westerns that became popular in the early 1970s. Call of Juarez features its Chrome Engine using Shader Model 4 with DirectX 10. Our benchmark is built into Call of Juarez. It runs a simple flyby of a level that is created to showcase its DX10 effects. It offers good repeatability and it is a good stress test for DX10 features in graphics cards, although it is not quite the same as actual gameplay because the game logic and AI are stripped out of this demo.
Performing Call of Juarez benchmark is easy. You are presented with a simple menu to choose resolution, anti-aliasing, and two choices of shadow quality options. We set the shadow quality on “high” and the shadow map resolution to the maximum, 2048×2048. At the end of the run, the demo presents you with the minimum, maximum, and average frame rate, along with the option to quit or run the benchmark again. We always ran the benchmark at least a second time and recorded that generally higher score.
Here are Call of Juarez DX10 benchmark results at 1920×1200 (there is no 2560×1600 or 5760×1080 options available in the benchmark):
Although Core i7-920 is faster, the practical differences in playing this on the Phenom II 980 BE would not be noticeable as the minimums are basically the same.
Great review, appreciate it!
I mean, you guys better appreciate it! (Play with words, huh?) 😛
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