Introducing the New Phenom II 980 BE vs. Core i7-920 – value meets performance again
Enemy Territory: Quake Wars
Enemy Territory: Quake Wars is an objective-driven, class-based first person shooter set in the Quake universe. It was developed by id Software and Splash Damage and published by Activision. Quake Wars pits the combined human armies of the Global Defense Force against the technologically superior Strogg, an alien race who has come to earth to use humans for spare parts and food. It allows you to play a part, probably best as an online multi-player experience, in the battles waged around the world in mankind’s desperate war to survive.
Quake Wars is an OpenGL game based on id’s Doom3 game engine with the addition of their MegaTexture technology. It also supports some of the latest 3D effects seen in today’s games, including soft particles, although it is somewhat dated and less demanding on video cards than many DX10 games. id’s MegaTexture technology is designed to provide very large maps without having to reuse the same textures over and over again.
For our benchmark we chose the flyby, Salvage Demo. It is one of the most graphically demanding of all the flybys and it is very repeatable and reliable in its results. It is fairly close to what you will experience in-game. All of our settings are set to ‘maximum’ and we also apply 8xAA plus 16xAF in game. We test at 1920×1200 and 2560×1600 resolution with all settings fully maxed in-game plus 4xAA/16xAF. The super wide-screen resolutions often do not work without tweaking older games.
For some reason, this old game just plays much better on the AMD platform. We have no explanation other than perhaps, “drivers”. We saw the same thing happen with the HD 6990 on the same two platforms.
Great review, appreciate it!
I mean, you guys better appreciate it! (Play with words, huh?) 😛
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