The battle of the HTPC cards, Galaxy’s GT 520 vs. HD 6450 (GDDR5 vs. GDDR3)
Call of Juarez
Call of Juarez is one of the very earliest DX10 games. It is loosely based on Spaghetti Westerns that became popular in the early 1970s. Call of Juarez features its Chrome Engine using Shader Model 4 with DirectX 10. Our benchmark is built into Call of Juarez. It runs a simple flyby of a level that is created to showcase its DX10 effects. It offers good repeatability and it is a good stress test for DX10 features in graphics cards, although it is not quite the same as actual gameplay because the game logic and AI are stripped out of this demo.
Performing Call of Juarez benchmark is easy. You are presented with a simple menu to choose resolution, anti-aliasing, and two choices of shadow quality options. We set the shadow quality on “high” and the shadow map resolution to the maximum, 2048×2048. At the end of the run, the demo presents you with the minimum, maximum, and average frame rate, along with the option to quit or run the benchmark again. We always ran the benchmark at least a second time and recorded that generally higher score.
Here are Call of Juarez DX10 benchmark results, first at 1920×1200, maxed out settings and 4xAA:
Now we test at 1680×1050, with lowest settings and with no AA:
It is a slideshow with the GT 520 technically way ahead. It takes the GDDR5 HD 6450 to catch the overclocked Galaxy GT 520 although we would not play this game on the DX10 pathway at all.