The Big GPU Shootout: Part I, Upgrade Now or Wait?
Lost Planet DX10 benchmark
Lost Planet: Extreme Condition is a Capcom port of an Xbox 360 game which became the first DX10 game, as other games had DX10 patch delays around the same time. It originally came out for the Xbox 360 in January of 2007. The game takes place on the icy planet of E.D.N. III which is filled with monsters, pirates, big guns, and huge bosses.The planet has limited resources and very hostile native inhabitants known as the Akrid, an insect-like race. As Wayne the snow pirate, you make your way through snow-ravaged landscapes to avenge the death of your father who has been killed by Green-Eye, an Akrid. This frigid world makes a great environment to highlight the benefits of high dynamic range lighting (HDR) as the snow-white environment reflects blinding sunlight, while DX10 particle systems toss bits of snow and ice all around. Akrid contain a thermal energy source inside their body that are used to provide Wayne with both heat and energy. This energy is vital to your health in the game, instead of relying on a traditional health meter. You must collect this energy from the dead Akrid to stay alive and healthy and must keep moving.
Lost Planet’s Snow and Cave demos are run continuously in-game and blend into each other.
The game looks great in both DirectX 9 and 10 and there isn’t really much of a difference between the two versions. Shadows look slightly better in DirectX 10. It seems that Lost Planet is primarily using DirectX 10 to increase performance, not to produce advanced graphics effects much beyond DX9c. The DX 10 version doesn’t look that much better, especially in motion. You may be able to pick out more shader effects in screenshots, but these aren’t particularly noticable when you’re actually playing the game and under fire, and the DX10 version still runs slower than the DX9 version.
There are two versions of this benchmark. One was released as a stand-alone demo on 15, 2007, and the other is in-game. We chose the in-game demo from the retail copy of Lost Planet released on June 26, 2007 and updated through Steam to the latest version for our benchmark runs. This run isn’t completely scripted. The bugs spawn and act a little differently each time you run the demo. The benchmark is more of a scripted flyby of the level with “noclip” turned on; the bugs rely on game AI to direct their actions. This means the benchmark won’t make an absolutely perfect comparison between different hardware setups, even with identical game settings. So we ran it many times.
You are wrong DX 10 games are not lagging
thank you highwon
Sure they are lagging
Check out part two of my Shootout .. even top cards have issues playing some of the latest games at 19×12 resolution – fully maxed out