The Passive Gigabyte & Overclocked HIS HD 6770 meet the EVGA GTX 550 Ti
Metro 2033 Metro 2033 is the “Crysis” of 2010. It is a very demanding game on any PC with the very latest DX11 visuals. Metro 2033 is an action-oriented video game with a combination of survival horror, and first-person shooter elements. The game is based on the novel “Metro 2033” by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010.
The game utilizes multi-platform 4A Engine and there is some doubt if the games engine is related to the original XRay engine used in S.T.A.L.K.E.R.. The Metro 2033 story takes place mostly in post-apocalyptic Moscow’s metro system but occasionally the player has to go above ground on some missions and to search for valuables. Metro 2033‘s locations reflect the dark atmosphere of real metro tunnels but in a much more dangerous and lethal manner. Strange phenomena and noises are frequent, and mostly the player has to rely only on their flashlight to find their way around in otherwise total darkness. Even more deadly is the surface as it is severely irradiated and a gas mask must be worn at all times due to the toxic air.
THQ has released an official benchmark for Metro 2033 which provides minimum/maximum/average framerates, and you can adjust many graphics settings including PhysX, AA, DOF and tessellation, and the number of runs. Our presets are set to DX11’s maximum (very high) with 1xAA and with DOF disabled (no PhysX). Here is our chart at 1920×1200 and 1680×1050 resolutions.
Our PCs struggle with Metro 2033 with the aggressive settings that we used at and both platforms are slow although the GTX 550 Ti is considerably faster.