ViewSonic’s V3D231 – Passive 3D vs. 3D Vision
Testing the Display and Passive 3D
We set up the ViewSonic V3D231 directly next to our ASUS VG236 120Hz 3D Vision ready display that we got from Nvidia for our original 3D Vision review. Although the ASUS bundle is much expensive because of the panel being a true 120Hz display and the much higher costs of the included 3D Vision glasses, it is the best comparison we can make for 3D.
As you can see from our side by side comparison, the ASUS display on the right is much brighter and is more accurately “white” as even shown by our digital camera. The color temperature of the ViewSonic V3D231 is too warm which leaves a blue tinge and gamma is too low. It’s not a monitor that is ideal for print work as the grayscale quality is only fair. Viewing angles are limited as with all TN panels and although the color balance of the ViewSonic display can never be adjusted perfectly, it is still very decent as a gaming or general-purpose display.
The Response Time
At first we were quite puzzled as the 2ms specification for the response time seemed to be exaggerated as the V3D231 didn’t seem much faster than an ordinary display and dragging a FireFox window showed it was definitely no 120Hz monitor. However, we soon found a setting in the OSD (On Screen Display) menu that changed our minds about using this display for gaming.
There is a noticeable difference in gaming with the response time set to Ultra Fast. Although the response time improved and tracing was nearly eliminated, the ViewSonic was still unable to keep up with the 120Hz panel of the more expensive ASUS display.
Our digital camera is unable to capture the differences in a still shot. Both panels are excellent with no stuck no dead pixels and the particular ASUS display we used actually has a bit more backlight bleed. Both panels have excellent characteristics as gaming displays.
Both displays are very good for gaming but we would have to give the overall edge to the more expensive 120Hz panel for its better colors and more trace free images using fast-paced shooters in 2D. Let’s now compare the ViewSonic’s passive polarized S3D versus 3D Vision.
Were you able to adjust convergence and separation/depth for the games w/ Tridef drivers? If not then it reminds me of AMD’s HD3D support that does not allow for some games to be adjusted at all from its super-shallow default S3D (about 2 centimeters deep) which is more like 2.1-2.2 dimensions rather than 3.0 full dimensions.
Yes, take a look at page 4 of this evaluation and especially this:
http://alienbabeltech.com/main/wp-content/uploads/2012/02/re5settings.jpg
There are plenty of hot keys. The 3D effect is very similar and each kind of 3D has its own supporters.