Vista 32 vs. Vista 64 shootout – PC Gaming
World in Conflict
World In Conflict is set in an alternate history Earth where the Cold War did not end and Russia invaded the USA in 1989 and the remaining Americans decided to strike back. World in Conflict (WiC) is a real-time tactical/strategy video game developed by Massive Entertainment. Although it is generally considered a real-time strategy (RTS) game, World in Conflict includes gameplay typical of real-time tactical (RTT) games. WiC is filled with real vehicles from both the Russian and American military. There are also tactical aids, including calling in massive bombing raids, access to chemical warfare, nuclear weapons, and far more.
Here is yet another amazing and very customizable and detailed DX10 benchmark that is available in-game or as a stand-alone. The particle effects and explosions in World in Conflict are truly spectacular! Every setting is fully maxed out.
First, World in Conflict at 1920×1200:
World in Conflict at 1650×1080:
It is too close to call! It depends on where the frame rate is measured and still there is no clear advantage of either operating system for this game.
Great information! I can’t wait for your next article