Vista 32 vs. Vista 64 shootout – PC Gaming
Call of Juarez
Call of Juarez is one of the very earliest DX10 games that was released as a fast-paced Wild West Epic Adventure Shooter. Techland’s Call of Juarez is loosely based on Spaghetti Westerns that become popular in the early 1970s. Call of Juarez features its Chrome Engine using Shader Model 4 with DirectX 10. Our benchmark isn’t built into Call of Juarez, but is an official stand-alone that runs a simple flyby of a level that is expressly created to showcase its DX10 effects. It offers great repeatability and it is a good stress test for DX10 features in graphics cards, although it is not quite the same as actual gameplay because the game logic and AI are stripped out of this demo. However, it is very useful for comparing video card performance.
Performing Call of Juarez benchmark is easy. You are presented with a simple menu to choose resolution, anti-aliasing, and two choices of shadow quality options. We set the shadow quality on “high” and the shadow map resolution to the maximum, 2048×2048. At the end of the run, the demo presents you with the minimum, maximum, and average frame rate, along with the option to quit or run the benchmark again. We always ran the benchmark at least a second time and recorded that generally higher score.
Call of Juarez DX10 benchmark at 1920×1200:
Call of Juarez DX10 benchmark at 1650×1080:
There is not much variance here and again 4870-X2 may also show an issue with drivers and CrossFire. Frame rates are completely satisfactory with only short dips down into the teens with 4870-X2.
Great information! I can’t wait for your next article