Wolfenstein to be released in July
After the amazing Wolfenstein opening trailer, we have more good news about the game: it should ship in July.
Other interesting tidbits: the game will use deferred shading, Havok physics, and multiple asynchronous threads. I’d also expect the game to use OpenGL, making it the first major title to do so since 2007’s Quake Wars.
It’ll be interesting to see how anti-aliasing will be handled on account of the deferred shading, be it Raven implementing it in-game, or IHVs allowing users to force it through their respective control panels.
On physics Dwight Luetscher, Raven’s technical lead, had the following to say:
The cost of physics used to be our dominant cost, and now it’s for free. Imagine that. While the renderer is doing its job, we don’t feel the computational pain of the physics at all. We use physics pretty heavily in this game, and it comes free to the end user on a multi-core, multi-threaded CPU such as the Intel® Core™ i7 processor. Low-cost physics took a little getting used to,” he admitted.
Granted this might be an Intel-slanted comment because of where the article is hosted, but it’s interesting nevertheless in the context of nVidia pushing hardware PhysX.
So not only does the gameplay look awesome, it should also be a very interesting title to benchmark in terms of technology.
You can read the full article here.
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