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  Xbox One Sales Reportedly Double Vs. 2017
Posted by: SteelCrysis - 08-03-2018, 07:43 AM - Forum: Xbox One - Replies (1)


Quote:Piscatella went on to note that Xbox One dollar sales have nearly doubled since last year. All of this adds up to a puzzling situation in which the Xbox One may have had some impact on Microsoft’s overall product shipments, but the evidence of that impact has been entirely hidden by Microsoft’s refusal to release shipment numbers. Granted, the gains are somewhat obviated by the NES Classic’s overall topping of the hardware charts, but this is an inconsequential momentary drop, driven by nostalgia gaming. Nobody views an NES Classic as competition for an Xbox One or PlayStation 4, even if they do consider the current generation a three-way shootout between the Nintendo Switch and the living-room bound rivals of its competitors.

Whether Microsoft can meaningfully make up any ground on the PlayStation 4 remains to be seen, and I’m not terribly optimistic about it. The company might make up a few million sales, but gamers seem to have largely decided on this generation, and the decision decisively points to Sony. It’s too bad that we don’t have sales figures from Microsoft, because actual hard data from the manufacturer would help show whether or not the Xbox One X actually expanded into new markets or reached new consumers, or if both the PS4 Pro and Xbox One X just recycled the same consumers they had already attracted. That’d be significant for knowing whether or not manufacturers will repeat these kinds of upgrade cycles in the future. The Xbox One X is the most powerful console you can buy for the money and an arguably better value than a PC for gaming depending on how invested you are in the Xbox One ecosystem and whether or not you have a 4K HDR TV. It’s also unambiguously the most powerful game console you can buy.

It’d be darned interesting to know if the Xbox One X cut into any new markets or brought new customers into the Xbox fold. Until Microsoft releases formal numbers, we never will.

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  Effects Of Dust On Graphics Cards
Posted by: SteelCrysis - 07-31-2018, 01:13 AM - Forum: Video - No Replies


Quote:Modern graphics cards generally have good coolers, but when they are full of dust, they do not perform as efficiently as they should. The turbo functionality of course works best when the cooling is in good order, and the GPU can get rid of its heat well. If your graphics card has become more and more clogged up with dust and debris over the years, the maximum clock speeds are achieved less often and are held for shorter periods of time.

Our GTX 960 had collected a nice - but not unrealistic - amount of dust and as a result we have seen in the test results. At 1127 MHz, the clock speed was more than 11 percent lower than when the card was clean. The clean video card, with and without a new cooling paste, also managed to maintain this higher clock speed with lower noise production. This is possible because the temperature of the chip was much lower; before cleaning we measured 84 degrees, while the cleaning resulted in a temperature reduction of 6 degrees. The new cooling paste achieved a further 2 degrees.

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  Intel Discontinues Several Xeon Phi Models
Posted by: SteelCrysis - 07-25-2018, 08:29 AM - Forum: General Hardware - No Replies


Quote:Intel's plan was to release a new generation of Xeon Phi called "Knights Hill", on a 10 nanometer process. However, constant delays ramping up 10 nm, paired with generally low demand for Xeon Phi, forced the company to abandon this project. Now the company announces that they are stopping production for eight currently shipping Xeon Phi models.

Affected are Xeon Phi 7210, 7210F, 7230, 7230F, 7250, 7250F, 7290 and 7290F, which are socketed CPUs that go into accelerator designs. The accelerator cards using a graphics card-like form factor were already cancelled a while ago. Interestingly, the change notice mentions "Market demand for the products [...] have shifted to other Intel products"... yeah, well, these products don't exist at Intel. The company has nothing comparable in their lineup, and the only successor I could think of is the GPU project that Raja Koduri and his minions are working on, which is expected not before 2019, probably later.

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  Next Xbox Reportedly Will Have 2 Versions
Posted by: SteelCrysis - 07-24-2018, 07:42 AM - Forum: Xbox One - No Replies


Quote:At E3 this year, Xbox chief Phil Spencer confirmed that Microsoft is indeed working on a new generation of Xbox consoles, in case there was any doubt in your mind. Since then, we've learned that the new consoles are codenamed Scarlett, and that they'll arrive in 2020.

According to a report from Thurrott.com today though, there will be two separate next-gen consoles. One will be similar to gaming consoles that we see today in terms of functionality, but the other will be dedicated to streaming games.

Called Scarlett Cloud at this time, the service will stream games with a limited portion of it running locally, helping to cut down on latency. As Thurrott puts it, the games are running in two places at once, and uses "Microsoft's cloud to stitch it all together". The report says that there would also be less latency if the game runs off of Azure, since it would be physically closer to the multiplayer server.

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  HDR Performance Issues
Posted by: SteelCrysis - 07-23-2018, 10:17 PM - Forum: Video - Replies (1)


Quote:Both graphics cards lose a bit of headroom when moving to HDR, but the Radeon Vega 64 is in far better shape overall. In fact, the impact of gaming in HDR is significant enough on the whole to flip the performance metrics, with AMD outperforming Nvidia by a full 10 percent. Given that the gap between the two cards typically favors Nvidia, the jump is significant.

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  Windows 10 Adoption Has Possibly Stalled
Posted by: SteelCrysis - 07-20-2018, 08:49 AM - Forum: Software & Programming - No Replies


Quote:We first heard that Windows 10 is on nearly 700 million devices back in March, in former Windows chief Terry Myerson's farewell letter. Microsoft almost said it was over 700 million at Build, and then rolled it back. In June, the company actually did announce that Windows 10 is on over 700 million devices, and later said that was an accident. In short, this is a mess.

But what's even more curious about this is what Microsoft actually means by "nearly". After all, we've been at nearly 700 million devices for almost four months, so growth of the OS install base is either completely stagnant, or Microsoft has been very loose with the word "nearly".
Unfortunately, Microsoft isn't very transparent about these types of things. It's not like we can go and check how many active devices are actually running Windows 10, so we'll just have to wait for a formal announcement when it happens, and hope the company doesn't roll back that announcement.

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  More Than 2/3rds Of Ubisoft's Sales Are Console Sales
Posted by: SteelCrysis - 07-19-2018, 09:33 AM - Forum: Gaming - No Replies

In the Q1 2017/18 column, the PS4, Xbox One, Switch, and 7th gen consoles add up to 69% of sales.

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  Article Calling For Serious Study Of UFOs
Posted by: SteelCrysis - 07-14-2018, 02:31 AM - Forum: Anything Alien - Replies (1)

It's a great read, and I'm sure Dave will be interested.

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  Germany Bans Vague Dates From Marketing
Posted by: SteelCrysis - 07-13-2018, 04:27 AM - Forum: News & Politics - No Replies


Quote:Vague dates like "coming soon" or "shipping soon" to lure pre-orders is outlawed in Germany, after a Munich Regional High Court ruling, in which a litigant took reseller MediaMarkt to court over excessive delivery delays. For any retailer to sell a pre-order for a commodity or a digital software license (i.e. take payment before product launch date), the reseller must specify the exact date of on which the product will be delivered. In other words, the onus is on the reseller to specify when a buyer will have the product or digital license in their possession, before making the sale, and ensure that the product reaches the consumer on or before the specified date.

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  Valve Leaks Incomplete Data On Player Count Per Game
Posted by: SteelCrysis - 07-12-2018, 03:17 AM - Forum: Gaming - No Replies


Quote:Because this data is derived directly from Steam's API for each game, it ends up much more precise than the old Steam Gauge/Steam Spy estimation methods, which relied on random sampling of a small portion of the Steam player base. But this method only works for games with developer-defined Achievements, so it covers about 13,000 of the roughly 23,000 games now on Steam.

It's not exactly clear how Valve defines this "Achievement denominator," which approaches but doesn't precisely match up with the "players" statistics provided to individual developers. The new data also gives no indication of how many people own the game without having played it. And, in very rare cases, this method could come up with a denominator that's off by a factor of two, thanks to common factors (though this chance becomes vanishingly small in games with more than a few Achievements).

By July 4, Valve updated its Steam API to provide much less precision in its Achievement percentages, cutting off this new data source altogether. That move comes just months after Valve started protecting individual Steam usage data by default, cutting off the previous estimation method used by Steam Gauge and Steam Spy. Valve Head of Business Development Jan-Peter Ewert said the company is currently working on a "more accurate" way for users and developers to "get data out of Steam," though apparently this kind of Achievement-derived data set wasn't what he had in mind.

Quote:The more that the list is pored over, the more interesting tidbits can be found. Is it sad that Half-Life 2 peaked at 8.8 million, when a game based on its engine, Garry’s Mod, enjoyed 18.5 million? And we wonder why we haven’t seen a Half-Life 3? Both Portal titles have had more players than Half-Life 2: 12% more played Portal, and 48% more played Portal 2.

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