2560×1600 Performance Investigation (updated)
Hardware
- Intel Core 2 Duo E6850 (reference 3 GHz clock).
- nVidia GeForce GTX285 (1 GB), GTX260+ (896 MB), both at reference clocks.
- 4 GB DDR2-800 RAM (4×1 GB, dual-channel).
- Gigabyte GA-G33M-DS2R (Intel G33 chipset, F7 BIOS).
- Creative X-Fi XtremeMusic.
- 30” HP LP3065 (maximum resolution 2560×1600).
Software
- Windows XP 32 bit SP3
- nVidia driver 186.18, high quality filtering, all optimizations off, LOD clamp enabled.
- DirectX March 2009.
- All games patched to their latest versions.
Settings
- 16xAF forced in the driver, vsync forced off in the driver.
- AA forced either through the driver or enabled in-game, whichever works better.
- Since I’m on XP, all DX10 titles were run under DX9 render paths.
- Highest quality sound (stereo) used in all games.
- All results show an average framerate.
hi, BFG10k, great artical to read.
can you test these games below?
Digital Combat Simulator: Black Shark
Warhammer 40k: Dawn of War 2
Empire: Total War
Stalker: Clear Sky
ArmA 2
Supreme Commander (8×2000 units)
thank you
Hi kiss4luna, thanks for taking the time to read and comment on my article.
In response to feedback, I’ve added a 0xAA section which has nine newer titles benchmarked, including Stalker Clear Sky.
Unfortunately I don’t have the rest of the games you asked for.
Thanks for the good writeup. Have been thinking about moving to 30″ from my 23″.
A 30″ display is sweet, no doubt about it.
If you decide to upgrade I’m sure you’ll love it.