Performance Meets Value – Core i7 vs. Penryn vs. Phenom II
In our never ending quest to help you decide on which hardware is right for you, we are examining CPU platforms again. We have recently purchased Intel’s Core i7 920 processor from NewEgg.com and are going to benchmark it for you. We started out benchmarking well over a year ago with Intel’s E4300 which we managed to overclock from its stock 1.8 GHz, to 3.33 GHz. We next purchased Intel’s E8600 which clock-for-clock convincingly beat the overclocked E4300’s older architecture at its stock 3.33 GHz; never mind that we could get way more performance from E8600 with it overclocked to 4.25 GHz.
We have consistently tested all of our CPU platforms with our HD 4870, HD 4870-X2, HD 4870-X3 TriFire and GTX 280 as our top GPUs. We always test at 1680×1050 and 1920×1200 resolutions and always with maxed out DX10 settings (whenever possible) and always with 4xAA/16xAF applied.
Last year ABT got an engineering sample of Q9550S from Intel that reaches 4.0 GHz and we put our E8600 to the test where it failed to meet the quad-core’s performance in the few games that use more than two cores despite the fact that it overclocked +260 MHz higher. We then purchased an AMD value system from Newegg.com and compared the Athlon II 250 X2 with our Phenom II 550 X2 and with the Phenon II 720 X3 against our flagship Q9550S at stock, 3.5 GHz and at 3.9 to 4.0 GHz, depending on how far we could individually overclock each CPU.
We continued to test with our HD 4870-X2 and the GTX 280. Our HD 4870-X2 is very representative of the new HD 5870 performance as well as HD 4870 CrossFire. The GTX 280 is roughly equivalent to the GTX 275 or the HD 4890. These latest tests were run here and we tested with Catalyst 9-6 and GeForce 186.18.
For our new testing in this review, we use these same two video cards but are now benching with Catalyst 9-9 and GeForce 191.07. This time, we will now use only our highest performing Phenom II that was available to us last month, 720 X3. We will test it against our Q9550S and our new Core i7 920 that we just purchased from NewEgg.com together with a Gigabyte EX58-UD3R motherboard and 2×2 GB Kingston DDR3 PC18000. We added it to the 1×2 GB for tri-channel that we got from Kingston earlier this year which Karan tested and found it to be extremely fast and stable in his review here. So now we have the highest performing and rather expensive Core i7 system from Intel to set alongside their now midrange Penryn Q9550S and also to compare with the decidedly value AMD Phenom II X3. We will test performance at their stock clocks, 3.5 GHz and at each CPU’s maximum overclock.
When we say “performance meets value”, we mean that the Core i7 X58 motherboard is almost double the price of its Phenom II counterpart, the i7 920 CPU itself is almost $100 more expensive than AMD’s flagship quad processor and the tri-channel DDR3 RAM is also more than double what one would pay for memory for the AMD DDR2 platform. So we naturally ask, “is it worth it?’
We also expect our review to be in two parts – this one with the HD4870-X2 and the GTX 280 – and Part 2 which will cover HD 4870-X3 Tri-Fire and Catalyst 9-10. Since we want to really push our Core i7, we will also use the fastest graphics available to us – Tri-Fire’s HD 4870-X2 + HD 4870. We will also retest our Phenom II 720 X3 and 550 X2 and add our newly purchased Phenom II 955 X4 into the mix to see how AMD quads stack up to Penryn’s Q9550 and Core i7 CPUs when coupled with relatively fast multi-GPU graphics.
Please continue on to the next page for the complete hardware and software setup of our three platforms – AMD’s Phenom II versus Intel’s Penryn versus Core i7. We shall see what happens when performance meets value in PC gaming.
Test Configuration
Test Configuration – Intel Hardware Core i7
- Intel Core i7 920 reference 2.66 GHz and overclocked to 3.5 and 3.8 GHz); Turbo (21X multiplier for 3.97 GHz) is on.
- Gigabyte EX58-UD3R (Intel X58 chipset, latest BIOS, PCIe 2.0 specification; CrossFire 16x+16x).
- 6 GB OCZ DDR3 PC 18000 Kingston RAM (3×2 GB, tri-channel at PC 16000 speeds)
- ATi Radeon HD 4870-X2 (2GB, reference clocks 750/900) by VisionTek
- Nvidia GeForce GTX 280 (1GB, reference clocks) by BFG Tech
- Onboard Realtek Audio
- 250 GB Seagate Barracuda 7200.10 hard drives
- OCZ 850 watt power supply
Test Configuration – Intel Hardware Penryn
- Intel Core 2 Quad Q9550S (engineering sample reference 2.83 GHz and overclocked to 3.5 and 4.0 GHz)
- ASUS Rampage Formula (Intel X48 chipset, latest BIOS, PCIe 2.0 specification; CrossFire 16x+16x).
- 4 GB OCZ DDR2 PC8500 RAM (2×2 GB, dual-channel at PC 8500 speeds)
- ATi Radeon HD 4870-X2 (2GB, reference clocks 750/900) by VisionTek
- Nvidia GeForce GTX 280 (1GB, reference clocks) by BFG Tech
- Onboard Supreme FX-II (ASUS Rampage Formula motherboard daughter-card)
- 250 GB Seagate Barracuda 7200.10 hard drives
- OCZ 850 watt power supply
Test Configuration – AMD Hardware
- Phenom II 720 X3 at 2.8 GHz and overclocked to 3.5 and 3.9 GHz
- Gigabyte GA-MA790X-UD4P (latest BIOS, PCIe 2.0 specification; CrossFire 8x+8x).
- 4 GB OCZ Fatal1ty DDR2-PC8500 RAM (2×2 GB, dual-channel at PC 8500 speeds)
- ATi Radeon HD 4870-X2 (2GB, reference clocks 750/900) by VisionTek
- Nvidia GeForce GTX280 (1GB, reference clocks) by BFG Tech
- Onboard Realtek Audio
- 250 GB Seagate Barracuda 7200.10 hard drives
- Cooler Master Silent Power 600 M, 600 watt power supply
Test Configuration – Software
- ATi Catalyst 9-9; highest quality mip-mapping set in the driver, Catalyst AI set to “Standard”
- GeForce 191.07; high quality filtering; optimizations off and LOD clamp enabled
- Windows Vista 64-bit SP1; very latest updates
- DirectX August 2009.
- All games are patched to their latest versions.
- vsync is off in the control panel and is never set in-game.
- 4xAA enabled in all games and “forced” in Catalyst Control Center for UT3; all in-game settings at “maximum” or “ultra” with 16xAF always applied
- All results show average, minimum and maximum frame rates except as noted.
- Highest quality sound (stereo) used in all games.
- Vista 64, all DX10 titles were run under DX10 render paths
3DMark06
3DMark06 still remains the number one utility used for a system benchmark. We find that it is mostly useful for tracking changes within a single system. There are four “mini-games” that it uses for benchmarking graphics, as well as two CPU tests. The scores are weighed and added together to give an overall “score” and there is a further frame rate breakdown possible with these mini-games that we are charting for you.
Above is a scene from 3DMark06. These tests will still give your PC a real workout even though its default resolution is only 1280×1024. Here are the results of our 3DMark06 benchmark comparison using the benchmark at its default settings:
Well, if the synthetics are anything to go by, Core i7 “wins”. Now let’s check the mini-games which are used to benchmark graphics performance:
As though we were ‘playing’ the 3DMark06 mini-games, we note the frame rate rankings and note that all three of our CPUs scale with the core clock increase. If they were games, they would all be quite playable and they would be indistinguishable from each others platform. So, let’s move on to our second synthetic benchmark, Vantage.
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Vantage
Vantage is Futuremark’s latest test. It is really useful for tracking changes in a single system – especially driver changes. There are two mini-game tests, Jane Nash and Calico and also two CPU tests, but we are still focusing on the graphics performance.
Here is a scene from Vantage’s second mini-game.
Let’s go right to the graphs and first check the Basic Tests with the default benchmark scores:
Again a nice advantage for Core i7 but they are really just meaningless numbers.
We note the frame rates with our GTX 280 and with the HD 4870-X2 and all three of our CPUs. Enough of the synthetics as we move on to PC games and to real world situations!
Call of Juarez
Call of Juarez is one of the very earliest DX10 games. Techland’s Call of Juarez is loosely based on Spaghetti Westerns that became popular in the early 1970s. Call of Juarez features its Chrome Engine using Shader Model 4 with DirectX 10. Our benchmark isn’t built into Call of Juarez, but is an official stand-alone that is identical to the one that is built-into the game. It runs a simple flyby of a level that is created to showcase its DX10 effects. It offers good repeatability and it is a good stress test for DX10 features in graphics cards, although it is not quite the same as actual gameplay because the game logic and AI are stripped out of this demo.
Performing Call of Juarez benchmark is easy. You are presented with a simple menu to choose resolution, anti-aliasing, and two choices of shadow quality options. We set the shadow quality on “high” and the shadow map resolution to the maximum, 2048×2048. At the end of the run, the demo presents you with the minimum, maximum, and average frame rate, along with the option to quit or run the benchmark again. We always ran the benchmark at least a second time and recorded that generally higher score.
Here are Call of Juarez DX10 benchmark results at 1920×1200:
Call of Juarez shows very little difference at 1920×1200 resolutions with either the HD 4870-X2 or our GTX 280. There is only one oddity with the GTX 280 paired with the Q9550S where maximums and averages take a big jump over our other CPUs. Clearly frame rates are mostly dependent on the graphics cards, not the CPU in Call of Juarez. Now on to 1650×1080 resolution:
Here it again appears that simple clockspeed is not the biggest variable. The Phenom II at its stock speed is a little weaker than our other CPUs in the minimums and averages when paired with our HD 4870-X2. However, there is really no practical difference in the game playing experience once the Phenom II is overclocked. However, with our GTX 280 at 1920×1200 we see that there is not a lot of difference with any CPU.
It really takes our multi-GPU video card to play Call of Juarez fully maxed out. The HD 4870-X2’s frame rates are completely satisfactory at 1920×1200 with completely maxed-out details and with 4xAA/16xAF applied with any of our CPUs. To play Call of Juarez satisfactorily with the GTX 280, you will need to lower some details and/or AA with any CPU you choose. Clearly this game is dependent on the graphics once you get a reasonably fast CPU to pair it with.
CRYSIS
Next we move on to Crysis, a science fiction first person shooter by Crytek. It remains one of the most demanding games for any PC and it is also still one of the most beautiful games released to date. Crysis is based in a fictional near-future where an alien spacecraft is discovered buried on an island near the coast of Korea. The single-player campaign has you assume the role of USA Delta Force, ‘Nomad’ who is armed with futuristic weapons and equipment. Crysis uses DirectX10 for graphics rendering.
A standalone but related game, Crysis Warhead was released last year. CryEngine2 is the game engine used to power Crysis and Warhead and it is an extended version of the CryEngine that also powers FarCry. As well as supporting Shader Model 2.0, 3.0, and DirectX10’s 4.0, CryEngine2 is also multi-threaded to take advantage of dual core SMP-aware systems and Crytek has developed their own proprietary physics system, called CryPhysics. However, it is noted that actually playing this game is a bit slower than the demo implies.
GPU Demo, Island
All of our settings are set to ‘maximum’ including 4xAA and we force 16xAF in the control panel. Here is Crysis’ Island Demo benchmark, first at 1920×1200 resolution with the HD 4870-X2, the GTX 280, and our three CPUs; but we will save our comments until after our charts are displayed:
And now at 1680×1050:
Crysis is quite playable with our HD 4870-X2 and with all of our overclocked CPUs, even with 4xAA/16xAF, if you are willing to tweak some of your settings a bit downward. Here we generally see our overclocked CPUs sitting within a couple of frames per second, except at 1680×1050 with the HD 4870-X2 where the Q9550S pulls ahead – even over Core i7. Pure core speed is most important with our slower stock clocked tri-core losing to both of the faster-clocked Intel CPUs.
With the GTX 280, there is very little difference in the frame rates no matter where we look at either resolution. At most, one or two frames per second separate the fastest CPU from the slowest.
S.T.A.L.K.E.R., Clear Sky
Prologue: S.T.A.L.K.E.R., Clear Sky became a brand new DX10 benchmark for us when GSC Game World released a prequel story expansion to the original Shadows of Chernobyl, last year. Both games have non-linear storylines which feature role-playing game elements. In both games, the player assumes the identity of a S.T.A.L.K.E.R.; an illegal artifact scavenger in “The Zone” which encompasses about 30 square kilometers. It is the location of an alternate reality story surrounding the Chernobyl Power Plant after another (fictitious) explosion.
S.T.A.L.K.E.R., Clear Sky features “a living breathing world” with highly developed NPC creature AI. It uses the X-ray Engine – a DirectX8.1/9/DX10/10.1 Shader model 3.0 & 4.0 graphics engine featuring HDR, parallax and normal mapping, soft shadows, motion blur, weather effects and day-to-night cycles. As with other engines using deferred shading, the original DX9c X-ray Engine does not support anti-aliasing with dynamic lighting enabled, although the DX10 version does.
We are using the stand-alone “official” benchmark by Clear Sky’s creators. Clear Sky is top-notch and worthy to be S.T.A.L.K.E.R’s successor with even more awesome DX10 effects which help to create and enhance their game’s already incredible atmosphere. Unfortunately, DX10 comes with steep hardware requirements and this new game really needs multi-GPU to run at its maximum settings. We picked the most stressful test out of the four, “Sun shafts”. It brings the heaviest penalty due to its extreme use of shaders to create DX10/DX10.1 effects. We ran this benchmark fully maxed out in DX10.0 with “ultra” settings plus 4xAA, but did not apply edge-detect MSAA which chokes performance even further.
We present S.T.A.L.K.E.R., Clear Sky DX10 benchmark “Sun shafts” at 1920×1200:
Now at 1680×1050:
This time, with our HD 4870-X2 or our GTX 280 we do not see much variance in frame rates anywhere. Less than two or three frames per second separate the fastest CPU from the slowest one – and that is generally at the maximum which makes zero difference to the playing experience. Practically there is no real difference gained with any CPU; the video card will make the most difference with Clear Sky’s performance.
Are we starting to see a pattern?
PT Boats: Knights of the Sea
PT Boats: Knights of the Sea is a stand-alone DX10 benchmark utility released by Akella last year. It is actually a tech demo of their upcoming simulation-action game. This DX10 benchmark test runs reliably and apparently provides very accurate and repeatable results.
We set the only settings options available to us as follows:
DirectX Version: DirectX 10
Resolution: 1920×1600 and 1680×1050 at 60 Hz
Image Quality: High
Anti aliasing: 4x
Here are the results of the PT Boats DX10 benchmark, first at 1920×1200:
Now at 1680×1050 resolution:
We note that with our HD 4870-X2 we see the stock Phenom II lagging a bit behind the Q9550S and Core i7 – until it is overclocked. Strangely, our Core i7 seems to have the worst minimums when paired with our HD 4870-X2, but not with the GTX 280. It could be driver issues or perhaps something to do with i7’s hyper-threading. We feel that most users with i7 will not do any adjustments in their BIOS just to play games, so we left hyper-threading on for all of our current testing. Soon we will begin to test with it on versus off to see if this is an issue with some games. With our single GPU, GTX 280, there is no practical difference running PT Boats on any CPU.
FarCry 2
Far Cry 2 uses the name of the original Far Cry but it is not connected to the first game as it brings you a new setting and a new story. Ubisoft created it based on their Dunia Engine. The game setting takes place in an unnamed African country, during an uprising between two rival warring factions. Your mission is to kill “The Jackal”; the Nietzsche-quoting mercenary that arms both sides of the conflict that you are dropped into.
The Far Cry 2 game world is loaded in the background and on the fly to create a completely seamless open world. The Dunia game engine provides good visuals that scale well. The Far Cry 2 design team actually went to Africa to give added realism to this game. One thing to especially note is Far Cry 2’s very realistic fire propagation by their engine that is a far cry from the scripted fire and explosions that we are used to seeing.
First we test Far Cry 2 benchmark at 1920×1200 – both of the resolutions we tested at are with AI enabled:
This time Core i7 is slower when paired with our GTX 280 and a tad faster with the HD 4870-X2 but not enough to make any practical difference. Now let’s check out 1680X1050:
We see the same thing with 1920×1200 as we do with 1680×1050. Both of our video cards can play Far Cry 2 very satisfactorily at the resolutions chosen for them with any CPU including the Phenom II at its stock clock at even the minimum frame rate, although it has a nice increase when it is overclocked and especially when paired with our HD 4870-X2.
On the other hand, we see that the results are mixed with our GTX 280 and this time our Phenom II 720 X3 trades blows with the Q9550S and even beats the Core i7 in the minimums and averages. One would hope that you did not upgrade to Core i7 just to play Far Cry 2, although its performance results are still very good.
World in Conflict
World In Conflict is set in an alternate history Earth where the Cold War did not end and Russia invaded the USA in 1989 and the remaining Americans decided to strike back. World in Conflict (WiC) is a real-time tactical/strategy video game developed by Massive Entertainment. Although it is generally considered a real-time strategy (RTS) game, World in Conflict includes gameplay typical of real-time tactical (RTT) games. WiC is filled with real vehicles from both the Russian and the American military. There are also tactical aids, including calling in massive bombing raids, access to chemical warfare, nuclear weapons, and far more.
Here is yet another amazing and very customizable and detailed DX10 benchmark that is available in-game or as a stand-alone. The particle effects and explosions in World in Conflict are truly spectacular! Every setting is fully maxed out. First we see the results at 1920×1200 resolution:
And now at 1680×1050:
This time the HD 4870-X2 is really handicapped by two factors with our Phenom II X3. First, its stock clock speed is barely enough to keep World in Conflict‘s minimum frame rates in the teens; an overclock is required to do better. Secondly, it appears that the Core i7 and the Q9550S “extra” core makes a small difference over tri-core. We will test AMD’s quad- versus tri- and dual-core in part two of this review to get a better idea of how much difference the number of cores make to this game’s performance. We also see great scaling with CPU speed and this time our Core i7 pulls ahead of Penryn and Phenom II.
This same pattern with our HD 4870-X2 is repeated with the GTX 280 – clock speed matters and evidently more than a dual-core CPU is needed for the minimums of World in Conflict. We even note that our Intel quad-core CPUs at 3.5 GHz are pulling away from the AMD tri-core clocked +400 MHz higher.
Finally we see a “win” for Core i7.
X3: Terran Conflict
X3:Terran Conflict (X3:TC) is another beautiful stand-alone benchmark that runs multiple tests and will really strain a lot of video cards. X3:TC is a space trading and combat simulator from Egosoft and is the most recent of their X-series of computer games. X3:TC is a standalone expansion of X3: Reunion, based in the same universe and on the same engine. It complements the story of previous games in the X-Universe and especially continues the events after the end of X3: Reunion.
Compared to Reunion, Terran Conflict features a larger universe, more ships, and of course, new missions. The X-Universe is huge. The Terran faction was added with their own set of technology including powerful ships and stations. Many new weapons systems were developed for the expansion and it has generally received good reviews. It has a rather steep learning curve.
First we note the results at 1920×1200:
Now at 1680×1050:
There is no reason to be dissatisfied with any of the configurations that we tested, except at the minimums. Playing with the HD 4870-X2, we prefer the fastest clock speed possible from any CPU although the Phenom II lags behind the Intel CPUs. With the GTX 280, we would generally prefer our Core i7 CPU if at the same clocks as our Q9550S or AMD CPU. Core i7 wins for the second time, but not by much over Penryn.
Enemy Territory: Quake Wars
Enemy Territory: Quake Wars is an objective-driven, class-based first person shooter set in the Quake universe. It was developed by id Software and Splash Damage and published by Activision. Quake Wars pits the combined human armies of the Global Defense Force against the technologically superior Strogg, an alien race who has come to earth to use humans for spare parts and food. It allows you to play a part, probably best as an online multi-player experience, in the battles waged around the world in mankind’s desperate war to survive.
Quake Wars is an OpenGL game based on id’s Doom3 game engine with the addition of their MegaTexture technology. It also supports some of the latest 3D effects seen in today’s games, including soft particles, although it is somewhat dated and less demanding on video cards than many DX10 games. id’s MegaTexture technology is designed to provide very large maps without having to reuse the same textures over and over again. For our benchmark we chose the flyby, Salvage Demo. It is one of the most graphically demanding of all the flybys and it is very repeatable and reliable in its results. It is fairly close to what you will experience in-game. All of our settings are set to ‘maximum’ and we also apply 4xAA/16xAF in game.
First we test at 1920×1200 resolution:
We would like to point out that the results of our last testing with Catalyst 9-6 and our Phenom II CPUs were evidently in error. The results of the Phenom II’s frame rates were evidently overstated. We cannot go back in time to find out exactly why; however, when we set up the older drivers on this install, the results are very similar to what we are posting here.
At any rate, all of these video cards and CPU combinations at any clockspeed have no trouble handling this game fully maxed out. Phenom II at all of its tested clocks, trades blows with Penryn and Core i7.
F.E.A.R.
F.E.A.R. – First Encounter Armed Assault – is a DX9c game by Monolith Productions that was originally released in October 2005 by Vivendi Universal Production. Later, there were two expansions with the latest, Perseus Mandate, released in 2007. Although the game engine is aging, it still has some of the most spectacular effects of any game. F.E.A.R. showcases a powerful particle system, complete with sparks and smoke for collisions as well as featuring bullet marks and other effects including “soft shadows”. This is highlighted by the built-in performance test, although it was never updated. This performance test will tell you how F.E.A.R. will run, but both of its expansions are progressively more demanding on your PC graphics and will run slower than the demo. We always run at least two sets of tests with all in-game features at ‘maximum’. F.E.A.R. uses the Jupiter Extended Technology engine from Touchdown Entertainment.
We test with the most demanding settings. Fully maxed details with 4xAA/16xAF; soft shadows ‘off’, as they do not play well with AA. Let’s start first at 1920×1200:
Now at 1680×1050:
In this case, our GTX 280 has the best minimum frame rates as the HD 4870-X2 still appears to be having driver issues and some hiccups with its minimums as it did with the earlier Catalyst drivers. Even so, there is not much difference between the fastest and the slowest CPU with either card as the maximums are already ridiculously high; it doesn’t matter if Core i7 has maximums in the 600s while Phenom II is in the 400 frames per second rate range. There is really no practical difference that you will see playing F.E.A.R. with any CPU combination we tested.
Lost Planet
Lost Planet: Extreme Condition is a Capcom port of an Xbox 360 game. It takes place on the icy planet of E.D.N. III which is filled with monsters, pirates, big guns, and huge bosses. This frozen world highlights high dynamic range lighting (HDR) as the snow-white environment reflects blinding sunlight as DX10 particle systems toss snow and ice all around. The game looks great in both DirectX 9 and 10 and there isn’t really much of a difference between the two versions except perhaps shadows. Unfortunately, the DX10 version doesn’t look that much better when you’re actually playing the game and it still runs slower than the DX9 version.
We use the in-game performance test from the retail copy of Lost Planet and updated through Steam to the latest version for our runs. This run isn’t completely scripted as the creatures act a little differently each time you run it, requiring multiple runs. Lost Planet’s Snow and Cave demos are run continuously by the performance test and blend into each other.
Here are our benchmark results with the more demanding benchmark, Snow. All settings are fully maxed out in-game including 4xAA/16xAF. First at 1920×1200 resolution:
And now at 1680×1050:
Here we see that CPU clock speed is not important with Lost Planet with either of our video cards. There is no real difference with any combination of hardware that we used at either resolution. If anything, Phenom II is the strongest in the minimums over both Core i7 and Penryn when paired with our HD 4870-X2.
Unreal Tournament 3
Unreal Tournament 3 (UT3) is the fourth game in the Unreal Tournament series. UT3 is a first-person shooter and online multiplayer video game by Epic Games. Unreal Tournament 3 provides a good balance between image quality and performance, rendering complex scenes well even on lower-end PCs. Of course, on high-end graphics cards you can really turn up the detail. UT3 is primarily an online multiplayer title offering several game modes and it also includes an offline single-player game with a campaign.
For our tests, we used the very latest game patch for Unreal Tournament 3, released after its ‘Titan’ pack. The game doesn’t have a built-in benchmarking tool, so we used FRAPS and did a fly-by of a chosen level. Here we note that performance numbers reported are a bit higher than compared to in-game. The map we use is called “Containment” and it is one of the most demanding of the fly-bys. Our tests were run at resolutions of 1920 x 1200 and 1680 x 1050 with UT3’s in-game graphics options set to their maximum values.
One drawback of the way the UT3 engine is designed is that there is no support for anti-aliasing built inso we forced 4xAA in each vendor’s control panel. We record a demo in the game and a set number of frames are saved in a file for playback. When playing back the demo, the game engine then renders the frames as quickly as possible, which is why you will often see it playing it back more quickly than you would actually play the game.
Here is Containment Demo, first at 1920×1200 with our two video cards shown side-by-side:
Now at 1680×1050:
There is absolutely no problem playing this game fully maxed out with any of our video cards and with any of our CPUs at our chosen resolutions. We do notice that both overclocking and the amount of cores do make a difference with the Unreal engine; there is good scaling from both overclocking and from moving from tri- to the quad-core CPUs.
Next time, we will include Phenom II 550 X2, 720 X3 and Phenom II 955 X4 so that we can directly compare AMD’s CPU performance in this game.
Call Of Duty 4: Modern Warfare
Call of Duty 4: Modern Warfare (CoD4) is a first person shooter running on a custom engine. It has nice graphics but the engine is somewhat dated compared to others and it runs well on modern PCs. It is the first CoD installment to take place in a modern setting instead of in World War II. It differs from the previous Call of Duty games by having a more film-like plot that uses intermixed story lines from two perspectives; that of a USMC sergeant and a British SAS sergeant. There is also a variety of short missions where players control other characters in flashback sequences to advance the story. Call of Duty 4’s move to modern warfare introduced a variety of modern conventional weapons and technologies including plastic explosives.
There are currently about 20 multiplayer maps in CoD4. It is very popular and there is a new expansion for it. CoD Modern Warfare 2 has also just been released and we will soon add it to our benchmark suite. For multiplayer, CoD4 includes five preset classes and introduces the Perks system. Perks are special abilities which allow users to further customize their character to suit their personal style. Our timedemo benchmark was created by ABT’s own Senior Editor and lead reviewer, BFG10K. It is very accurate and totally repeatable.
Here are the results at 1920×1200 resolution:
How about almost no variation between the three CPU’s performance? Let’s check out 1680×1050:
We see results similar to Unreal Tournament 3. A popular multiplayer game is very playable even on mid-range graphics cards from the last generation and it plays very smoothly with this generation’s video cards and stock clocked CPUs. This time the frame rates do not even appear to be tied to the CPU’s clock speed – nor the number of cores with our HD 4870-X2. We do see a bit of difference between the tri-core Phenom II in lower maximums than our two Intel quads, but all of our tested configurations just breeze through this benchmark.
Half-Life 2: Lost Coast
Half-Life 2 is still a popular game and it is the oldest game that we review for this series. Half-Life 2: Lost Coast is an additional level for this 2004 game. Lost Coast was released October, 2005 as a free download to all purchasers of Half-Life 2. Lost Coast was developed as a playable tech demo that was evidently intended to showcase the newly-added high definition range (HDR) lighting features of the Source Engine. A flyby of this level is played during the HL2 video stress test and it is very repeatable. All in-game settings are maxed out, including 4xAA/16xAF.
As usual, we test first at 1920×1200:
At stock clocks, our Phenom II X3 lag a bit behind the Intel quads but not so as to make any practical difference. Let’s check out 1680×1050:
Although all of our configurations breeze through this benchmark, clock speed makes the biggest difference in the frame rates we experience with our two video cards. Perhaps the Source engine slightly favors Penryn over Phenom II or the tri-core is slightly handicapped compared to the quad; but that is left for our next testing with Phenom II’s X4 versus X3 and versus X2.
ARMA 2
ARMA 2 is our newest benchmark and it is taken from the third installment in their series of realistic modern military simulation games from Bohemia Interactive. It features a player-driven story with more than 70 weapons and over 100 different vehicles. With a game world of 225 square km that is taken from actual surveillance photos, you can expect truly massive online battles with five distinct armed groups to choose from. ARMA2 can be considered a tactical shooter where the player commands a squad of AI – or many squads – with elements of real-time tactics.
ARMA 2 Demo was released in late June, 20o9 and coming in at 2.6 GB, the ARMA 2 demo allows you to experience the same game play that is featured in the full version of ARMA 2 – including multiplayer, as well as a few of the vehicles, weapons and units. The ARMA2 demo also contains a part of Chernarus terrain, a small section of the full game world set in the fictional “Black Russia”. There is also a massive performance hit on any platform when maximum details are enabled at the resolutions that we test; AA is set to “high”.
Here are our results at 1920×1200 resolution:
Clockspeed matters in ARM2 as we clearly see CPU scaling. Let’s look at 1680×1050 results:
We see some rather interesting results with ARMA2 that require further investigation. It appears that there is more than just frame rate scaling tied to CPU core speed; here the tri-core 720 X3 falls behind both of the Intel quad-core CPUs. In this case, our Q9550S beats Core i7 in most of the test and the Phenom II is a distant third. We are looking forward to revisiting this benchmark with our new quad core AMD X4 CPU in part 2 of this short series.
Tom Clancy’s H.A.W.X.
Tom Clancy’s H.A.W.X. is an air combat video game developed by Ubisoft Romania and published by Ubisoft for Microsoft Windows, Xbox 360 and PlayStation 3. It was released in United States on March 6, 2009. You have the opportunity to fly 54 aircraft over real world locations and cities in somewhat realistic environments that are created with satellite data. This game is a more of a take on flying than a real simulation and it has received mixed reviews.
The game story takes place during the time of Tom Clancy’s Ghost Recon Advanced Warfighter. H.A.W.X. is set in the year 2014 where private military companies have replaced government-run military in many countries. The player is placed into the cockpit as an elite ex-military pilot who is recruited by one of these corporations to work for them as a mercenary. You later return to the US Air Force with a team as you try to prevent a full scale terrorist attack on the United States which was started by your former employer.
H.A.W.X. runs on DX10.1 faster and with more detail than on the DX10 pathway. ATI video cards can take advantage of DX10.1 while our GTX 280 is necessarily restricted to the DX10 pathway.
H.A.W.X. is our newest benchmark. Here are our results at 1920×1200 resolution:
Strange. With our HD 4870-X2, Phenom II falls behind and Core i7 wins over Penryn. With the GTX 280, the situation reverses and Penryn is king and Phenom II matches Q9550S and beats Core i7. We look forward to retesting with the next set of drivers and also including more AMD CPUs into the benchmarking mix – Phenom II’s 550 X2 and 955 X4. Let’s see what testing at 1680×1050 shows.
Again we see some rather interesting results with H.A.W.X. With the HD 4870-X2, the Phenom II falls behind and Core i7 beats up on Penryn. However, with our GTX 280, Core i7 is now beaten by Phenom II in every category and Penryn is king.
Conclusion
This has been quite an enjoyable exploration for us in comparing our Penryn Core2Quad Intel PC with Intel’s highest performing CPU Core i7 and also with Phenom II 720 X3. We will continue to expand on it in the weeks to come by testing Phenom II X4 versus X3 versus X2, compared with Q9550S and Core i7. We will also up the graphics performance with HD 4870-X3 TriFire and perhaps also GTX 280 SLI, to see if higher performing graphics make more of a difference then they do with our current testing setup for this review.
As you can see from our benchmarks, if you want absolutely the very fastest frame rates with your HD 4780-X2 or your GTX 280 – and cost is no object – you will chose the fastest quad-core CPU you can afford and overclock it as far as you can. We also see that as your video card gets more powerful, generally your CPU needs to also be progressively faster to match it. We noted that there was generally less difference with varying clock speeds and the amount of CPU cores needed with our single GTX 280; often the differences were magnified by using the faster HD 4870-X2. So, future and more powerful video card purchases should be considered whenever you upgrade your CPU.
However, this fact is to be noted. If you are looking for bang for buck now, with a single video card of the HD 5870 class of card or HD 4870 CrossFire, Core i7 is absolutely overkill for gaming and often it not the fastest when compared to either our (now midrange) Q9550S or even the decidedly budget Phenom II 720 X3.
Of our fifteen gaming benchmarks, only World in Conflict seems to really benefit from a quad-core so as to make any practical difference to the game play – and Core i7 was also the fastest. The rest of the benchmarks demonstrate that all three of our CPUs run fairly close in performance to each other and the results are satisfactory once they are overclocked a bit. We even note that overclocking is not necessary if you don’t mind sacrificing just a few frame rates.
Our current conclusion from this and past testing would have us believe that the video card is the single most important factor for determining most game frame rates at maximum detail. As long as you have a decent tri- or dual-core, you are not really losing much by not having four CPU cores – other than bragging rights – in most games.
We intend to return again to this subject in a couple of weeks as we add our brand new Phenom II X4 955 to the benching mix so that we can directly compare with our Phenom II 550 X2 and 720 X3. We are also expecting to add SLI to the mix in that same review. We will update to the next set of drivers as we continue to benchmark our CPUs with even faster graphics. Stay tuned. The fun has just begun.
In the meantime, feel free to comment below, ask questions or have a detailed discussion in our ABT forum. We want you to join us and Live in Our World. It is fast expanding and we think you will like what you progressively discover here.
Mark Poppin
ABT Senior Editor
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very thorough and informative, i glanced over it but i will read it later. looking at the graphs and conclusion good stuff look forward to seeing more cpu’s put to the test.
The almost constant flat-lining from the different processors yet again proves the GPU is by far the most important factor for gaming.
I agree that the cpu bottlenecks that people talk about so much are very very overblown.
But they still do matter in gaming. Of course not as much as a video card but they are still very important.
The games you tested are older games. They don’t take use of more than 2 cores decently.
Just about every recent release however is coded to use more than 4 cores. And there are some very LARGE performance differences even when playing at good resolutions and high settings. Recent Source games, Capcom games will make use of more cores because the engines they use have been updated for multi core support.
I’m going to show a couple of examples.
Reisdent Evil 5
http://www.pcgameshardware.com/aid,690488/Processor-benchmarks-with-Resident-Evil-5-Core-i7-reigns-Phenom-strong-Update-Lynnfield-results/Practice/
A 2.4GHz Q6600 beats a 3.0GHz e8400
The 3.1GHz Phenom II X2 550 gets 54.2FPS and the Phenom II X4 945 @ 3.0GHz gets 81.5
The settings were at 1680 x 1050 all settings max.
DiRt 2
http://www.pcgameshardware.com/aid,700780/Dirt-2-CPU-benchmarks-with-DirectX-9-and-DirectX-11-Phenom-doing-well-quad-cores-rule/Practice/
Max Details @ 1680 x 1050
62% increases for Quad Cores over Dual Cores
e8400 @ 3.0GHz gets 37FPS
Q9650 @ 3.0GHz gets 63FPS
Dragon Age Origins
http://www.pcgameshardware.com/aid,698761/Dragon-Age-Origins-CPU-benchmarks-75-percent-boost-for-quad-cores/Practice/
e6600 @ 2.4GHz gets 28FPS vs the Q6600 @ 2.4GHz that gets almost double the fps at 49FPS.
The infamous Grand Theft Auto 4
http://www.pcgameshardware.com/aid,669595/GTA-4-PC-CPU-benchmark-review-with-13-processors/Reviews/?page=2
Prototype
http://www.pcgameshardware.com/aid,688240/Prototype-CPU-Benchmarks-System-Requirements-and-Screenshots/Practice/
Left 4 Dead 2
http://www.pcgameshardware.com/aid,699110/Left-4-Dead-2-CPU-benchmarks-Phenom-II-very-strong/Practice/
ARMA 2
http://www.pcgameshardware.com/aid,687620/ArmA-2-tested-Benchmarks-with-18-CPUs/Practice/
Batman Arkham Asylum
http://www.tomshardware.com/reviews/batman-arkham-asylum,2465-9.html
All of these games has been tested with high settings at decent and very common gamer resolutions like 1680 x 1050.
There are lots and lots more but I don’t feel like posting any more links. I think that I’m able to make show my point with these games. Just about every recent release comes with great quad core support. I’d be more surprised if a recent game didn’t come out with quad core support.
Thanks for you comments. Let’s look, one at a time at each of your examples:
RE5, they do not test with AA or AF and only at 16×10. Of course, the bottleneck is shifted to the CPU.
Dirt 2, same issues. I test everything with 4xAA/16xAF. The author agrees with me:
” In most systems, especially with DirectX 11, the graphics card is the limiting factor. ”
Prototype. Ph II 940-X4 is barely 3 FPS behind i7. Watch that difference disappear at 19×12 and with faster clocks.
L4D. As with with all Source engine games, the practical difference is minimal. Again, they do not test with AA/AF – which is silly.
ARMA2, I also test; except that I use the highest details and with different results.
Batman AA. Here is what THG concludes:
“We now see that a dual-core Phenom II CPU at 2.5 GHz can handle a minimum frame rate of over 40 FPS. This means that even a sub-$100 CPU should be able to deliver excellent performance with Batman: Arkham Asylum.” Dropping the CPU core speed to 2.0 GHz; why don’t they go to 1 GHz to make a point?
GTA4. They test at 10×12. Ridiculous. Enough said.
You may like Part 2 of my review. It is greatly expanded to include the same 3 CPUs and also now with Ph II 550 X2 and Ph II 955 X4. I am also now testing with HD 4870-X2 and HD 4870-X3 TriFire to up the graphics ante.
It takes me a few weeks to run over 1,000 benchmarks on 17 games for 5 CPUs at three clock speeds and at two resolutions for my upcoming article. –Look for it December 21st.
My test games are certainly not old. However, look for me to add Dragon’s Age: Origins, Left4Dead, Wolfenstein, Borderlands, Dirt2, and CoD MW2 in the coming weeks.
Quad core is becoming more useful for brand new games. Eventually it will be necessary. But not yet.