AMD Radeon 6000 Series Image Quality Analysis

10 Responses

  1. El_Member says:

    After looking at those images for a long time my head hurts *dizzy*

  2. ysondurr says:

    Great article.

    Although “Both vendors degrade image quality at default driver settings” may sound a bit missleading. Because AMD lowered default IQ historicaly speaking. I mean compared to previous drivers and previous cards.

  3. BFG10K says:

    ysondurr, the comment referred to the fact that both vendors’ image quality increases when running HQ compared to their default settings.

  4. kiss4luna says:

    excellent review
    i’m translating another article from Rage3D regarding the same subject – image quality comparision between AMD & NVIDIA’s latest graphics. i read both articles, they are both great but i still feel something lacks. besides the AA & AF and few zoomed game image comparision, i think it better to add more games to compare the overall image feeling. because there are a lot of arguments in my country stating that AMD provides much better image quality in both games and video-playback than nVidia. but for my personal experience i think nVidia graphics provide much more natural images. so i search the web and found Rage3D’s article last month and translating it. haven’t finished the translation due to recently increased payload in work. the AA & AF quality comparision would be a great proof to “who’s better”, but people will have another quesion. it seems that sometimes AMD offers a more colorful image while nVidia’s is a bit flat, is this a type of image quality issue? i read some reviews but they never regard this as an image quality issue. however people in my country think it as an image quality issue. what’s your opinion dear Mr. BFG10K?
    and finally, can i put this article in my translation works?
    thx

  5. BFG10K says:

    kiss4luna,

    Though I’ve seen many such claims over the years, I’ve never seen any evidence of this so called “extra vibrance”, aside from nVidia’s old digital vibrance setting. In 3D gaming the colors have always looked identical to me with both vendors. I think it’s a placebo effect similar to how some individuals keep stating that each new driver is “smoother” and has “better IQ” than the old one when in reality nothing has changed.

    Feel free to translate the article but give full linkage and credit to ABT. We want the traffic coming here.

  6. kiss4luna says:

    Thank you, BFG10K. You have my words ;)

  7. Real Life says:

    What I find surprising is that you haven’t noticed that the 470 can’t render a circle!

  8. BFG10K says:

    Real Life, the term for the circle is “angle invariance”, and I mention it several times in my article.

  9. Jarrod says:

    I don’t recall AMD ever claiming MLAA to be faster than MSAA. I do recall them saying it offers performance that of edge detect aka CFAA.

    If you reviewed this with the thought that MLAA was intended to be an end all AA feature, then you have the wrong mind set and your conclusion is going to reflect that.

    In my finding thus far, it works brilliantly in games with half AA or no AA(differed render’s) AND with a limited color spectrum. High contrast color edges will give a nasty result like many of the games you tested.

  10. Bradford Sydow says:

    Hey very nice site!! Man .. Excellent .. Amazing .. I will bookmark your site and take the feeds also…I am happy to find numerous useful information here in the post, we need work out more strategies in this regard, thanks for sharing. . . . . .

Leave a Reply

Your email address will not be published.

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>