ATI Radeon HD 4770 Review
World in Conflict is a real-time strategy video game developed by the Swedish video game company Massive Entertainment. The story follows an alternate reality Earth where the Cold War did not end and Russia won in 1989. The game is set after Russia invaded the USA and the remaining Americans decide to strike back. World in Conflict uses the MassTech Engine which includes DX9 and DX10 renders, particle systems, vegetation and water rendering and also physics and animation. It is a fast engine, which allows tons of units to be rendered with high realism. The engine was custom made for the game. It handles the rendering of many of the individual elements of the game to make it as realistic as possible like buildings, green stuff, and clouds.
Everything was maxed out. Here are the settings screens:
HD 4770 really struggles in this game. It comes behind the 9800 GT on average FPS but has higher minimum FPS. It is not able to match the GTS 250 even when it is overclocked.