Catalyst 10.6 and GeForce 257.21 performance analysis
Test Configuration & Driver Release Notes
- Intel Core i7 920 reference 2.66 GHz and overclocked to 3.8 GHz); Turbo (21X multiplier for 3.97 GHz of a single core) is on.
- Gigabyte EX58-UD3R (Intel X58 chipset, latest BIOS, PCIe 2.0 specification; CrossFire/SLI 16x+16x).
- 6 GB DDR3 PC 1800 Kingston RAM (3×2 GB, tri-channel at PC 1600 speeds; 2×2 GB supplied by Kingston)
- ATi Radeon HD 5870 PCS+ by PowerColor at reference clocks, 850/1200 MHz
- GeForce GTX 480 (NVIDIA reference version stock clocks)
- Onboard Realtek Audio
- 2 – 250 GB Seagate Barracuda 7200.10 hard drives
- Thermaltake ToughPowerXT 775 watt power supply and Element G case supplied by Thermaltake
- HP LP 3065 2560×1600 30 inch LCD
Test Configuration – Software
- ATi Catalyst 10-5 and 10-6 (WHQL); highest quality mip-mapping set in the driver, Catalyst AI set to “Standard”
- GeForce 197.75 and 257.21 (WHQL) “High Quality”
- Windows 7 64-bit Home Premium; very latest updates
- DirectX February 2010.
- All games are patched to their latest versions.
- vsync is off in the control panel and is never set in-game.
- 4xAA enabled in all games (unless specified as 8xAA) and “forced” in Catalyst Control Center for UT3; all in-game settings at “maximum” or “ultra” with 16xAF always applied
- All results show average, minimum and maximum frame rates except as noted.
- Highest quality sound (stereo) used in all games.
- Windows 7, all DX10 titles were run under DX10 render paths; DX11 titles under DX11 render paths and DX9c, etc.
The Benchmarks
- Far Cry 2
- Crysis
- F.E.A.R.
- Unreal Tournament 3
- Just Cause 2
- World in Conflict
- Call of Juarez
- Batman: Arkham Asylum
- Left4Dead
- Lost Planet
- Call of Duty 4
- X3:Terran Conflict
- Enemy Territories: Quake Wars
- ARMA2
- H.A.W.X.
- Battleforge
- Dirt 2
- S.T.A.L.K.E.R., Call of Pripyat
- Resident Evil 5
- Alien versus Predator
- Heaven (Unigine) 1.0
Release highlight notes for WHQL GeForce 257.21
This is the first driver release from the Release 256 family of drivers (versions 256.xx to 259.xx). This driver package supports GeForce 6, 7, 8, 9, 100, 200, 300, and 400-series desktop GPUs as well as ION desktop GPUs. Learn more about Release 256 drivers here and you can download for your appropriate operating system the drivers by starting here.
New in Version 257.21
- Adds support for Blu-ray 3D with NVIDIA 3D Vision technology. Learn more about the hardware and software requirements here .
- Increases performance for GeForce GTX 400 Series GPUs in several PC games. The following are examples of some of the most significant improvements measured with GeForce GTX 480. Results will vary depending on your GPU and system configuration:
- Up to 14% in Aliens vs. Predator (1920×1200 noAA/AF – Tessellation on)
- Up to 4% in Batman: Arkham Asylum (1920×1200 4xAA/16xAF PhysX=High)
- Up to 5% in BattleForge (1920×1200 4xAA/16xAF – Very High settings)
- Up to 5% in Call of Duty: Modern Warfare 2 (1920×1200 4xAA/16xAF)
- Up to 4% in Crysis: Warhead (1920×1200 4xAA/16xAF – Enthusiast setting)
- Up to 24% in Enemy Territory: Quake Wars (1920×1200 no AA/AF)
- Up to 9% in Far Cry 2 (2560×1600 8xAA/16xAF)
- Up to 25% in Just Cause 2 (2560×1600 no AA/AF – Concrete Jungle)
- Up to 7% in Metro 2033 (1920×1200 no AA/16xAF – Tessellation on)
- Up to 40% in Metro 2033 with SLI ((1920×1200 4xAA/16xAF – Tessellation on)
- Up to 8% in S.T.A.L.K.E.R.: Call of Pripyat (1920×1200 no AA/AF – Day)
- Up to 110% in Stone Giant with SLI (2650×1600 – Tessellation on, DoF on)
- Up to 6% in The Chronicles of Riddick: Dark Athena (2560×1600 no AA/AF)
- Up to 9% in Unigine: Tropics (2560×1600 no AA/AF – OpenGL)
- Up to 5% in 3DMark Vantage (Performance and Extreme Presets)
- Up to 19% with Transparency AA (1920×1200 4xTrSS – measured in Crysis)
- Upgrades PhysX System Software to version 9.10.0223.
- Adds support for OpenGL 4.0 for GeForce GTX 400 Series GPUs.
- Adds support for CUDA Toolkit 3.1 which includes significant performance increases for double precision math operations. See CUDA Zone for more details.
- Adds support for new extreme Antialiasing modes for 3-way SLI PCs, including up to SLI48x AA for GeForce 200 series GPUs and up to SLI96x AA for GeForce GTX 400 series GPUs.
- Adds support for a new ‘Quality’ mode for NVIDIA’s Ambient Occlusion control panel feature.
- Adds a new NVIDIA Control Panel setup page for SLI and PhysX for ultimate control over multi-gpu configurations.
- Adds a new NVIDIA Control Panel feature for ultimate control over CUDA GPUs, allowing the user to effectively choose which GPU will power each CUDA application.
- 3D Vision customers can download the v257.21 3D Vision drivers here.
- Includes numerous bug fixes. Refer to the release notes on the documentation tab for information about the key bug fixes in this release.
- Users without US English operating systems can select their language and download the International driver here.
Additional Information:
- Installs HD Audio driver version 1.0.9.1 (for supported GPUs).
- Supports the new GPU-accelerated features in Adobe CS5.
- Supports GPU-acceleration for smoother online HD videos with Adobe Flash 10.1. Learn more here.
- Supports the new version of MotionDSP’s video enhancement software, vReveal, which adds support for HD output. NVIDIA customers can download a free version of vReveal that supports up to SD output here.
- Supports DirectCompute with Windows 7 and GeForce 8-series and later GPUs.
- Supports OpenCL 1.0 (Open Computing Language) for all GeForce 8-series and later GPUs.
- Supports OpenGL 3.3 for GeForce 8-series and later GPUs.
- Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel X58-based motherboards.
- Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software.
Release Notes for Catalyst 10-6
The following performance gains are noticed with this release of Catalyst™ 10.6. Start here to download the drivers or to read more about them:
3DMark Vantage
- Overall scores improve up to 5% on a single ATI Radeon™ HD 5970
Batman: Arkham Asylum
- Performance improves up to 5% on CrossFire™ ATI Radeon™ HD 5800
- Series products
- Performance improves up to 10% on CrossFire™ ATI Radeon™ HD 5970
- configurations
Aliens vs. Predator DirectX® 11 Benchmark
- Performance improves up to 4% on CrossFire™ ATI Radeon™ HD 5800
- Series products
- Performance improves up to 10% on CrossFire™ ATI Radeon™ HD 5970 configurations
- Performance improves up to 3% on CrossFire™ ATI Radeon™ HD 5700 Series products
- Company of Heroes – DX10 Performance improves up to 7% on CrossFire™ ATI Radeon™ HD 5800 Series products
- Performance improves up to 5% with single card and CrossFire™ ATI Radeon™ HD 5970 configurations
Crysis Warhead
- CrossFire™ performance improves by up to 7% on ATI Radeon™ HD 5000 Series products
DiRT 2 – DX9
- Performance improves up to 10% on single card ATI Radeon™ HD 5800 Series products
- Performance improves up to 10% on single card ATI Radeon™ HD 5970 configurations
- Performance improves up to 4% on single card ATI Radeon™ HD 5700 Series products
The Chronicles of Riddick – Assault on Dark Athena
- Performance improves up to 15% on CrossFire™ ATI Radeon™ HD 5800 Series products
- Performance improves up to 13% on CrossFire™ and single card ATI Radeon™ HD 5970 configurations
- Performance improves up to 8% on CrossFire™ ATI Radeon™ HD 5700 Series products
Unigine Tropics
- CrossFire™ performance improves by up to 8% on ATI Radeon™ HD 5000
- Series products
World in Conflict
- Performance improves up to 6% on CrossFire™ ATI Radeon™ HD 5800
- Series productsPerformance improves up to 8% on CrossFire™ and single card ATI
- Radeon™ HD 5970 configurations
Wolfenstein
- Performance improves up to 18% on CrossFire™ ATI Radeon™ HD 5800
- Series products
- Performance improves up to 18% on CrossFire™ and single card ATI
- Radeon™ HD 5970 configurations
- Performance improves up to 11% on CrossFire™ ATI Radeon™ HD 5700
- Series products
Resolved Issues for All Windows Operating Systems
This section provides information on resolved issues in this release of the ATI Catalyst™
Software Suite for Windows. These include:
- “Battlefield 2: Bad Company” maps no longer takes unusually long to load
- Assigned hotkeys are now retained for “Desktops & Displays” after Catalyst Control
- Center restart
Let’s head right for the results of our performance testing of Catalyst 10-5 versus 10-6 and GeForce 197.75 versus 257.21.
Thanks for the benchmarks apoppin! It’s nice to see side by side comparisons between drivers versions.
Thanks for yet another driver review. I think I’ll wait for 10.7

I do miss the “%-Changed” to the right of the scores and an overall percentage gain or loss however, like you did in the 197.13 Driver-review. But this is still great, keep it up!
Nice review!
I’m curious though, why was such a high level of aa used on Crysis for the GTX 480? At 26fps, 8xq is not a realistic and playable amount of aa. No aa or 4x would be more appropriate I think.
Thank-you. The percentage of change might get added back in future driver reviews.
The reason that such a high level of AA was used on Crysis for the GTX 480 is that these results are being used in another review where most of the testing is at 8xAA or higher. Realistically, when I play Crysis at 2560×1600, I use 2xAA and lower some of the settings.
For a overall driver review, I prefer to set the bar very high and use similar (maxed out) settings. The purpose is to find the change from one driver revision to the latest.
he, why no article in ABT has BFBC2 bench, i mean c’mon, that’s all guys’ favourite today. and also empire: tw/ napoleon: tw, too.
one more question please, is there any difference forcing AA from ati Catalyst driver vs in-game AA? which one that you use? what about the general image quality? do they differ? THANX
I haven’t even got BFBC2 yet. As I am SP only, it is not high on my priority list. It also takes me awhile to add a game to my benching suite. I need to play it first and relate the benchmark to actual performance in gameplay. Metro 2033 is my next scheduled game for adding to my suite. Perhaps Leon will do some BFBC2 benchmarks for us.
Applying AA depends on the specific game; with most games there is no difference where it is applied – from the vendor’s CP or in-game. With some games – and specifically with Batman AA – Anti-aliasing is optimized for NVIDIA drivers in the game and can be set in the game’s control panel. However, with ATI drivers, you must force AA with CCC and it takes a bigger performance hit because it must now use a brute-force approach.
Set AA in game if possible first; if there is no option for it, then set it in your vendor’s CP.
Hello, am extremely interested in becoming a tech reviewer, problem is, i dont know how!!!! If you would please lead me in the right direction, maybe i can review producs for your website. Thank you~ luis campos
It looks like Call of Duty 4’s performance is still hosed.
Hi,
why there is no nvidia result in Arma2?
I have been using the ARMA2 demo and the results have been unreliable for this set of drivers. This game is such a difficult game on PC HW resources that I am dropping it altogether from my benching suite.
Would it be possible to do minimum FPS numbers in future comparisons?
There was one site ([H] possibly) which did a pre-release vs 9.12 vs 10.3 or so, and the minimum fps showed a large improvement over time.
It would be interesting to see minimum FPS changes as well as just average changes with new driver releases.
I actually do have the minimums and maximums and they mostly show no improvement over the averages; it is proportional in most cases.
The purpose of doing these comparisons is to get a quick idea of the driver changes in about 20 games before the drivers get old. If these charts were to be expanded, it would take much longer for them to be published.
However, there is a *series* of articles that I am working on right now – these will show the minimums and maximums as well as the averages and they will span from Catalyst 10-5 through 10-7 and we can compare to GeForce 197.75, 257.21 and also the next set.
You will be able to see for yourself beginning next weekend with a review of PowerColor HD 5870 PCS+ in Part One as we attempt to find the limits of HD 5870 architecture; and we continue right on through analysis of the Dragon Platform and explore the number of CPU cores and scaling on game performance. GTX 480, HD 5870 and HD 5870 CF will be featured and the minimums and maximums will be mostly shown in the graphs.