Exploring “Frame time” measurement – Part 1 – Is Fraps a good tool?
Test Configuration – Hardware
- Intel Core i7 3770K (overclocked to 4.5GHz); Turbo is on.
- EVGA Z77 FTW motherboard (Intel Z77 chipset, latest beta BIOS, PCIe 3.0 specification; CrossFire/SLI 16x+16x using Plex chip.)
- 8GB Kingston DDR3 PC1866 Kingston RAM (4×2 GB, dual-channel at 1866MHz; supplied by Kingston)
- Power Color Radeon HD 7970 (3GB, overclocked to GHz Edition speeds 1050/6000MHz)
- Nvidia GTX 680 (2GB, 1006/6008MHz, reference clocks), supplied by Nvidia
- Onboard Realtek Audio
- Two identical 500 GB Seagate Barracuda 7200.10 hard drives configured and set up identically from drive image; one partition for Nvidia GeForce drivers and one for ATI Catalyst drivers
- Kingston 240GB HyperX SSD used for AMD partition, supplied by Kingston.
- Kingston 240GB HyperX 3K SSD used for Nvidia partition, supplied by Kingston
- OWC 240GB Mercury EXTREME Pro 4G used for both AMD and Nvidia, on loan from OWC.
- Thermaltake ToughPower 775 W power supply unit supplied by Thermaltake
- Thermaltake Overseer RX-I full tower case, supplied by Thermaltake
- Sapphire Vapor-X CPU cooler on loan from Sapphire
- Philips DVD SATA writer
- ASUS VG278 27″ Light Boost enabled 3D Vision 2 ready 120Hz display
Test Configuration – Software
- Fraps 3.5.9 full version
- ATi Catalyst 12-11 Beta11 drivers; highest quality mip-mapping set in the driver; use application settings; surface performance optimizations are off. Latest CAPs used.
- Catalyst Control Center used to set power draw to maximum for the HD 7970; clocks, voltage and fan profiles are stock
- EVGA PrecisionX used to set power draw to maximum for Nvidia cards; clocks voltage and fan profile are stock
- NVIDIA GeForce WHQL 310.70 High Quality
- Windows 7 64-bit; very latest updates
- Latest DirectX
- All games are patched to their latest versions.
- vsync is forced off in the control panels.
- Varying AA enabled as noted in games; all in-game settings are specified with 16xAF always applied; 16xAF forced in control panel for Crysis.
- All results show average frame rates and frame times
- Highest quality sound (stereo) used in all games.
- Windows 7 64, all DX9 titles were run under DX9 render paths, DX10 titles were run under DX10 render paths and DX11 titles under DX11 render paths.
- STALKER, Call of Pripyat
- Metro 2033
- Far Cry 2
Let’s head to the charts and see the frame time comparison between Fraps results and the Call of Pripyat and Metro 2033 engine results.