Exploring “Frame time” measurement – Part 1 – Is Fraps a good tool?
Conclusion
This has been quite an enjoyable hands-on experience comparing Fraps frame time runs with three game engines actual reporting of frame times. We feel reasonably confident as we proceed that Fraps is as useful a tool in reporting frame times as it is is for frame rates. It is not perfect, but it conveys a reasonable assessment of what is actually being experienced in-game by the user regarding smoothness or its lack.
We also like Frafs Benchmark Viewer as a simple and easy tool to create nearly instant graphs out of Fraps frame time runs. We plan to continue to use this tool as we explore “smoothness” by measuring frame times, relating them to frame rates and perhaps posting Youtube videos of our own GTX 680 versus Radeon HD 7970 side-by-side runs at 60 fields per second, 120 fps, and 240 fps.
If you would like to weigh in on our future testing methods or to specifically discuss micro stutter and frame time testing methods, feel free to comment below, ask questions, make requests, or have a detailed discussion at ABT forum.
Stay tuned, there is a lot coming from us at ABT including Part Two of “Exploring Frame Time Measurement”. Don’t miss it this week as we compare the GTX 680 versus the HD 7970 as to smoothness. Stay tuned to ABT for the latest regular news and Top Apps, as well as a Genius PC 2.0 and 4.0 speaker evaluation as well as a Newer Technology Voyager USB 2.0/3.0 Drive Dock test drive.
Happy gaming and Happy New Year!
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