Heaven 3.0 – Unigine
Finally we come to our last benchmark, Heaven 3.0, on the Unigine engine. It uses DX11 and heavy tessellation which will strain any graphics card. One DX11 game based on Unigine was released next year, Oil Rush. We use the setting for “extreme tessellation” and high shaders and we also set AF to 16x.
Here is Heaven 3.0 benchmark with maxed settings, extreme tessellation and 4xAA at 1920×1080:
It certainly appears that just as with the Jane Nash scene, the Heaven 3.0 benchmark has been optimized for frame rates and not smoothness. Let’s first check out the frame time chart for the GTX 680:
Now the HD 7970 GHz frame time chart:
The HD 7970 GHz edition chart shows more spikes and some with larger amplitude. Here is the GTX 680 ranking:
Next is the HD 7970 GHz edition rank:
Unigine engine is used in one PC game but the benchmark has been quite popular and well-optimized for by AMD and by Nvidia. The Radeon shows a bit more jittery behavior in this benchmark than the GeForce and we shall again return to check it in future benching.










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