World in Conflict Soviet Assault
World In Conflict is set in an alternate history Earth where the Cold War did not end and Russia invaded the USA in 1989 and the remaining Americans decided to strike back. World in Conflict (WiC) is a real-time tactical/strategy video game developed by Massive Entertainment and released in 2007. The expansion, Soviet Assault, was released in 2009. Although it is generally considered a real-time strategy (RTS) game, World in Conflict includes gameplay typical of real-time tactical (RTT) games. WiC is filled with real vehicles from both the Russian and the American military. There are also tactical aids, including calling in massive bombing raids, access to chemical warfare, nuclear weapons, and far more.
Here is yet another amazing and very customizable and detailed DX10 benchmark that is available in-game or as a stand-alone. We use the full retail game’s in-game benchmark as it offers more settings than the demo and is fully updated by patches. The particle effects and explosions in World in Conflict Soviet Assault are truly spectacular! Every setting is fully maxed out and our display’ refresh rate is set to 120Hz in the Nvidia and AMD control panels as well as in-game.
Let’s check out the frame time chart for the GTX 680. In raw fps, it is slightly faster than the HD 7970 GHz edition:
Now the HD 7970 GHz edition frame time chart:
Both cards perform the runs very similarly with the Radeon registering smaller spikes on the chart. The actual gameplay in watching the benchmark is very similar with a couple of extra spikes at the beginning and near the end of the GeForce run.
Here is the GTX 680 ranking:
Now the HD 7970 ranking
- Average time: Average time across the entire run
- 1% time: Time it takes to draw 99% of frames
- 0.1%: Time it takes to draw 99.9% of frames
Although there is some variation, the runs and gameplay on this older DX1o game are nearly identical. The built-in benchmark is also generally more demanding on PC resources than the game itself.










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