Galaxy’s GTX 560 Ti GC – Introducing Nvidia’s Titanium Hunter
S.T.A.L.K.E.R., Call of Pripyat became a new DX11 benchmark for us after GSC Game World released a another story expansion to the original Shadows of Chernobyl. It is the third game in the S.T.A.L.K.E.R. series. All of these games have non-linear storylines which feature role-playing game elements. In both games, the player assumes the identity of a S.T.A.L.K.E.R.; an illegal artifact scavenger in “The Zone” which encompasses about 30 square kilometers. It is the location of an alternate reality story surrounding the Chernobyl Power Plant after another (fictitious) explosion. S.T.A.L.K.E.R., Call of Pripyat features “a living breathing world” with highly developed NPC creature AI.
Call of Pripyat utilizes the XRAY 1.6 Engine, allowing advanced modern graphical features through the use of DirectX 11 to be fully intregrated. Call of Pripyat is also compatible with DirectX 8, 9, 10 and 10.1. It uses the X-ray 1.6 Engine one outstanding feature being the inclusion of real-time GPU tesselation– a Shader model 3.0 & 4.0 graphics engine featuring HDR, parallax and normal mapping, soft shadows, motion blur, weather effects and day-to-night cycles. As with other engines using deferred shading, the original DX9c X-ray Engine does not support anti-aliasing with dynamic lighting enabled, although the DX10 and DX 11 versions do.
We are using the stand-alone “official” benchmark by Clear Sky’s creators. Call of Pripyat is top-notch and worthy to be part of the S.T.A.L.K.E.R’s universe with even more awesome DX11 effects which help to create and enhance their game’s already incredible atmosphere. As with Clear Sky before it, DX10 and now DX11 comes with steep hardware requirements and this new game still really needs multi-GPU to run at its maximum settings.
We picked the most stressful test out of the four, “Sun shafts”. It brings the heaviest penalty due to its extreme use of shaders to create DX10/DX10.1 and DX11 effects. We ran this benchmark fully maxed out in DX11.0 with “ultra” settings plus 4xAA, including applying edge-detect MSAA which chokes performance even further. Here we present our maxed out DX11 settings for S.T.A.L.K.E.R., Call of Pripyat DX11 benchmark with 2xAA at 1920×1200:
Now we move on to 1680×1050 with 2xAA:
The GTX 580 makes a clean sweep of these benches although we would still lower settings at 1920×1200 to have a completely smooth playing experience. We see the GTX 560 Ti’s performance sit between the HD 6870 and the HD 6950.
Waaah! this was one amazing review, excellent job Poppin!
I’m already thinking of upgrading my system 😛
fantastic review gives out the Clear picture which gives out what and there is no Bias of favoring nvidia or ati like we get to see on other sites
great work done !!
Hey, another stellar review–glad to see even more games. You continue to lead the web with by far the most games benchmarked.
Just curious about the Mafia II 2560×1600 results, where GTX 570 is much, much slower than GTX 480.. was it an accident with using different settings, or is it a glitch with newer drivers?
Thank-you!
In Mafia II, the GTX 570 (266.58) and the GTX 480 (263.09) are using different drivers and should not be directly compared to each other. Generally, the brand new GeForce driver set evenly brought overall excellent performance increases over the last set – but with a couple of oddities in my system.
There were three instances (out of 64 benchmarks) where the GTX 570 failed to perform as expected and where I repeated the benchmarks many times and checked and rechecked settings. I would guess that they are driver-related since they did not show in the earlier driver set.
Of course, it is possible that a resolution setting got accidentally changed between the time that I ran the first set and last weeks testing so I will retest these same benches over again. In my follow up article which is going to pit SLI versus CrossFire, we shall use the (same) latest drivers for GTX 480 and GTX 570 (for single and SLI results).
It was a resolution setting. I tested the GTX 480 at 1920×1200, not at 2560×1600. The charts have been corrected and only the competing cards tested with the very latest driver set are compared now.
Thank-you for bring this error to my attention!
“we found the GTX 460 to be just a bit cooler-running than our GTX 460”
Thank-you. Typo Fixed.
“We found the GTX 560 Ti to be just a bit cooler-running than our GTX 460.”
Article word count: 13,316 😛
“And now we test at 1920×1200:”
You then put the graph for 1680×1050 😉