GTX 480 vs. HD 5870, 8x AA Performance Analysis, Part 3
Resident Evil 5
Resident Evil 5 is a survival horror third-person shooter developed and published by Capcom that has become the best selling single title in the series. The game is the seventh installment in the Resident Evil series and it was released for Windows in September 2009. Resident Evil 5 revolves around two investigators pulled into a bio-terrorist threat in a fictional town in Africa.
Resident Evil 5 features online co-op play over the internet and also takes advantage of NVIDIA’s new GeForce 3D Vision technology. The PC version comes with exclusive content the consoles do not have. The developer’s emphasis is in optimizing high frame rates but they have implemented HDR, tone mapping, depth of field and motion blur into the game. Re5‘s custom game engine, ‘MT Framework’, already supports DX10 to benefit from less memory usage and faster loading. Resident Evil 5 gives you choice as to DX10 or DX9 and we naturally ran the DX10 pathway.
There are two benchmarks built-into Resident Evil 5. We chose the fixed benchmark. Here it is at 2560×1600:
The HD 5870 at 8xAA reverses the situation at 4xAA and passes the GTX 480. However, neither card has any issues playing this game fully maxed out at this high resolution. Here are the results at 1920×1200 resolution:
Now the GTX 480 is faster all around at 1920×1200. So, let’s check out 1680×1050:
The overclocked GTX 480 is able to turn in good performance in Resident Evil 5 beating the HD 5870 but both cards play it very well.
Please take into consideration that nVidia uses a different version of AntiAliasing starting 8x and up, therefore comparisons are henceforth limited at best. Sadly I don’t have a direct link right now, but please take it into consideration before drawing (final) conclusions.
We took special care to make sure that identical AA settings were applied in all of our benchmarks including for Crysis. We even noted that in the full retail game, Just Cause 2, that we observed the benchmark results showed the Radeon was running at 8xCSAA while the GeForce was 8xAA.
However, we have since learned from AMD that the benchmark results are wrongly identifying 8xMSAA as CSAA. The Radeon is actually running 8xMSAA and this minor issue will be addressed in a future patch.
Everything we test is “apples to apple” unless it is specified in the review.
Nice article man. Cheers
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