GTX 480 vs. HD 5870, 8x AA Performance Analysis, Part 3

Enemy Territory: Quake Wars

etqw image thumb GTX 480 vs. HD 5870, 8x AA Performance Analysis, Part 3

Enemy Territory: Quake Wars is an objective-driven, class-based first person shooter set in the Quake universe. It was developed by id Software and Splash Damage and published by Activision. Quake Wars pits the combined human armies of the Global Defense Force against the technologically superior Strogg, an alien race who has come to earth to use humans for spare parts and food. It allows you to play a part, probably best as an online multi-player experience, in the battles waged around the world in mankind’s desperate war to survive.

Quake Wars is an OpenGL game based on id’s Doom3 game engine with the addition of their MegaTexture technology. It also supports some of the latest 3D effects seen in today’s games, including soft particles, although it is somewhat dated and less demanding on video cards than many DX10 games. id’s MegaTexture technology is designed to provide very large maps without having to reuse the same textures over and over again. For our benchmark we chose the flyby, Salvage Demo. It is one of the most graphically demanding of all the flybys and it is very repeatable and reliable in its results. It is fairly close to what you will experience in-game. All of our settings are set to ‘maximum’ and we also apply 4xAA/16xAF in game.

First we test at 2560×1600 resolution:

ETQW 25 GTX 480 vs. HD 5870, 8x AA Performance Analysis, Part 3

Now we test at 1920×1200 resolution:

ETQW 19 GTX 480 vs. HD 5870, 8x AA Performance Analysis, Part 3

Now at 1680×1050:

ETQW 16 GTX 480 vs. HD 5870, 8x AA Performance Analysis, Part 3

Both of these video cards have no trouble handling this game fully maxed out with 8xAA and at the highest resolution.  We do see however, that the Radeon has higher frame rates overall in this game although performance is very close at 8xAA.

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apoppin

Founder and Senior Editor of ABT.

5 Responses

  1. hmmm.... says:

    Please take into consideration that nVidia uses a different version of AntiAliasing starting 8x and up, therefore comparisons are henceforth limited at best. Sadly I don’t have a direct link right now, but please take it into consideration before drawing (final) conclusions.

  2. apoppin says:

    We took special care to make sure that identical AA settings were applied in all of our benchmarks including for Crysis. We even noted that in the full retail game, Just Cause 2, that we observed the benchmark results showed the Radeon was running at 8xCSAA while the GeForce was 8xAA.

    However, we have since learned from AMD that the benchmark results are wrongly identifying 8xMSAA as CSAA. The Radeon is actually running 8xMSAA and this minor issue will be addressed in a future patch.

    Everything we test is “apples to apple” unless it is specified in the review.

  3. Nice article man. Cheers

  4. Ahhroorah says:

    Amazing how you calculated the % differences and included them in the chart for 4x vs 8x AA! One of the best reviews ever.

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