GTX 480 vs. HD 5870, 8x AA Performance Analysis, Part 3
World in Conflict
World In Conflict is set in an alternate history Earth where the Cold War did not end and Russia invaded the USA in 1989 and the remaining Americans decided to strike back. World in Conflict (WiC) is a real-time tactical/strategy video game developed by Massive Entertainment. Although it is generally considered a real-time strategy (RTS) game, World in Conflict includes gameplay typical of real-time tactical (RTT) games. WiC is filled with real vehicles from both the Russian and the American military. There are also tactical aids, including calling in massive bombing raids, access to chemical warfare, nuclear weapons, and far more.
Here is yet another amazing and very customizable and detailed DX10 benchmark that is available in-game or as a stand-alone. The particle effects and explosions in World in Conflict are truly spectacular! Every setting is fully maxed out.
We will note that there is no 8xAA setting for the HD 5870 in our demo’s benchmark, so we left it out; check out the settings for the HD 5870.
Now for the GTX 480 we see an additional AA setting that the HD 5870 does not have:
We start our benching at 2560×1600.
We cannot compare the HD 5870 at 8xAA but the GTX 480 certainly is solidly ahead at 4xAA and takes a relatively small performance hit when the setting is changed to 8xAA. World in Conflict is very playable at 2560×1600 on our GTX 480 even to very acceptable minimums under the game’s most demanding situations. Next we see the results at 1920×1200 resolution:
Again we see a very modest performance hit for the GTX 480 when the anti-aliasing is increased from 4x to 8xAA. Now we test at 1680×1050 resolution:
The GTX 480 delivers excellent performance all the way up to and including 2560×1600 with 8xAA. You probably want GTX 480 if you play a lot of World-in-Conflict at higher resolutions with your details and filtering fully maxed out.
Please take into consideration that nVidia uses a different version of AntiAliasing starting 8x and up, therefore comparisons are henceforth limited at best. Sadly I don’t have a direct link right now, but please take it into consideration before drawing (final) conclusions.
We took special care to make sure that identical AA settings were applied in all of our benchmarks including for Crysis. We even noted that in the full retail game, Just Cause 2, that we observed the benchmark results showed the Radeon was running at 8xCSAA while the GeForce was 8xAA.
However, we have since learned from AMD that the benchmark results are wrongly identifying 8xMSAA as CSAA. The Radeon is actually running 8xMSAA and this minor issue will be addressed in a future patch.
Everything we test is “apples to apple” unless it is specified in the review.
Nice article man. Cheers
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