In part 1 of this article, I compared a GTX285 to a GTX470 using Windows XP SP3 (32 bit), and I found that the GTX470 did rather poorly overall in comparison, coming off the same speed or slower in most games. So part 2 of this article will retest the GTX470 under Windows 7 (64 bit). The GTX285 has not been retested as I’m quite confident it has “gold standard” drivers on XP. For your convenience however, the GTX285’s XP results have been included in the graphs to demonstrate the reference score.
The system setup, settings and benchmarks are exactly the same as in part 1, except of course Windows 7 (64 bit) is being utilized too.
As in the last article, great care has been taken to ensure the hidden super-sampling is not affecting the scores. Many suspect Direct3D games were retested with TrAA off to ensure it wasn’t a factor. Also TrAA was off in all OpenGL games, as it was in part 1.
Also on Win7, all DX10 games were forced into DX9 render paths to ensure comparable testing, and to make sure full scene super-sampling wasn’t active. Additionally, all tests on Win7 used the 32 bit version of the games’ executables.
There are some interesting results ahead, so let’s get straight into it.