Introducing AMD’s HD 6790
World in Conflict Soviet Assault
World In Conflict is set in an alternate history Earth where the Cold War did not end and Russia invaded the USA in 1989 and the remaining Americans decided to strike back. World in Conflict (WiC) is a real-time tactical/strategy video game developed by Massive Entertainment and released in 2007. The expansion, Soviet Assault, was released in 2009.
Although it is generally considered a real-time strategy (RTS) game, World in Conflict includes gameplay typical of real-time tactical (RTT) games. WiC is filled with real vehicles from both the Russian and the American military. There are also tactical aids, including calling in massive bombing raids, access to chemical warfare, nuclear weapons, and far more.
Here is yet another amazing and very customizable and detailed DX10 benchmark that is available in-game or as a stand-alone. We use the full retail game’s in-game benchmark as it offers more settings than the demo and is updated by patches. The particle effects and explosions in World in Conflict Soviet Assault are truly spectacular! Every setting is fully maxed out.
We start our benching at 1920×1200:
Now we test at 1920×1200
You can call the results in World in Conflict a blow-out between the HD 6790 and the GTX 550 Ti. The GTS 450 is eating radioactive dust while the HD 6790 and the GTX 550 Ti can achieve playable results in this game at 1680×1050.
I still think that 6790 is the 5830 of its generation. Too many cuts leads to a crippled chip that exists only because AMD marketing wanted to sell you a chip that would otherwise be thrown in the trash bin because it had too many defects to pass as a 68xx/69xx. That might be good marketing but it’s not a good deal for the buyer.
Beating the GTX 550 is an accomplishment, sure, but not much of one, since the 550 is such a garbage card to begin with.
If you’ve got $150 to spend on a video card, just save up and buy a 6950 for $250. That extra $100 has a great deal of marginal value. As opposed to, say the $150 delta between a GTX 570 and 580, which is just like throwing money away.
This generation of GPUs at 40 nm has been rather underwhelming on the whole. No true spiritual successor to the 8800 GT from either the red or green team. And with DX 11 adoption at a virtual trickle, thanks to the negative effects of consolization, it would appear that progress will be slow until the next-generation of consoles appears.
Bring on 28 nm.
On the bright side, another great review by ABT.
100% agreed with above comment!
Well, I’d say that GTX 460 1GB is almost like the 8800GT of its time, but only if you could find one for $150 with rebates.
Both companies are desperately trying to keep the prices up. Now, a $500 GTX 580 is starting to look a bit “mediocre” with some recent games like Metro 2033, Mafia 2, etc.. The price to pay for eye candy on the PC is rather high, and many games are console ports from consoles that are “several” years old, or a few PC generations behind.
I find it to be really misleading when AMD claims that the 6790 has 256-bit memory when the sawed-off ROPs limit access to only half of the available bandwidth, as the card behaves exactly like as if it has 128-bit bus. For more on this, if you want to discuss on the forums here, I started a thread: http://alienbabeltech.com/abt/viewtopic.php?f=6&t=22733
I also believe that all Barts GPU’s are VLIW4-based like the rest of Northern Islands. It’s something else that appears to be in a dimly-lit area.. when one shines a candle in that area, something just doesn’t look right.