nVidia GeForce GT200 Series Anti-Aliasing Investigation
Conclusion
Some interesting findings have been made in this investigation. Firstly, 16xAA is a viable mode that improves 4xAA if you can’t reach 8xQ. It provides a visible benefit over 4xAA while not being much slower. It’s also basically the same speed as 8xAA so if you have enough performance, skip 8xAA and go straight to 16xAA; there’s really no reason to use 8xAA. CSAA can very rarely exhibit much poorer image quality than theory would suggest, but don’t let this put you off using 16xAA because it’s really quite good overall.
Secondly, 16xQ is hard to swallow. Its edge quality isn’t much better than 8xS, but the benefits of full scene super-sampling from 8xS are much more apparent than marginally increased edge AA at such levels. Also based on other tests I’ve run in the past, 8xS is much faster than 16xQ in the majority of situations, especially in older games. 8xS is also especially important in OpenGL games because nVidia’s TrAA doesn’t function in that API.
And lastly, 32xS is quite a fringe mode. It’s really too slow to use except in rare cases of very old games that are restricted to low resolutions. I would have also liked nVidia to increase the super-sampling component over 16xS to really make it stand out. Detectable edge improvements tend to rapidly diminish after 4xAA, but extra super-sampling is always useful.
This concludes the current trilogy of image quality articles focusing on AA, but hopefully the next round of DX11 cards from ATi and nVidia will give me something more to write about. I hope you’ve found the results of this investigation as interesting as I have.
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I run 2560×1600 with 2 gtx280’s and something very noticable was how much smoother all games run with AA (all in game no need for Nvidia control panel) when I upgraded from Vista 64 to Win 7 64. Games like Crysis and COH at 2560×1600 everything maxed with 8xcsa wouldnt even render a frame with Vista, after upgrade to WIN 7 64, COH and Crysis run 16x NP, (Cryis with low FPS obviously) SLI 285’s and 280’s Win7 is the way to go.
Yes, Windows 7 handles SLI/CF better than Vista.