nVidia GeForce GT200 Series Anti-Aliasing Investigation
Combined Mode Anti-Aliasing (xS)
nVidia also offers full scene super-sampling on their single GPU configurations in the form of combined modes (xS). These modes combine traditional multi-sampling with ordered grid super-sampling to further enhance image quality. The super-sampling component in these modes is obtained by rendering the entire scene bigger and then scaling down.
The notable advantage of super-sampling is that it anti-aliases all parts of the scene including shaders and textures, something pure edge-based schemes like MSAA and CSAA can’t do. Another advantage of super-sampling is that it stacks with anisotropic filtering and can increase the clarity of texture filtering. We’ll see an example of this later.
nVidia has a range of super-sampling modes, but here are the three that make the most sense:
There are eight, sixteen and thirty two blue dots representing the multi-samples, while multiple green dots (shader/texture samples) confirm super-sampling is in operation. 32xS has a truly extraordinary sample count, but we can also see it has the same super-sampling component as 16xS.
The components of these modes are as follows:
8xS = 8xMSAA + 2xSSAA.
16xS = 16xMSAA + 4xSSAA.
32xS = 32xMSAA + 4xSSAA.
I run 2560×1600 with 2 gtx280’s and something very noticable was how much smoother all games run with AA (all in game no need for Nvidia control panel) when I upgraded from Vista 64 to Win 7 64. Games like Crysis and COH at 2560×1600 everything maxed with 8xcsa wouldnt even render a frame with Vista, after upgrade to WIN 7 64, COH and Crysis run 16x NP, (Cryis with low FPS obviously) SLI 285’s and 280’s Win7 is the way to go.
Yes, Windows 7 handles SLI/CF better than Vista.