Exploring “Frame time” measurement – Part 3 – the GTX 680 versus the HD 7970 GHz Edition
STALKER, Call of Pripyat
S.T.A.L.K.E.R., Call of Pripyat became a new DX11 benchmark for us after GSC Game World released a another story expansion to the original Shadows of Chernobyl. It is the third game in the S.T.A.L.K.E.R. series. All of these games have non-linear storylines which feature role-playing game elements and “a living breathing world” with highly developed NPC creature AI.
Call of Pripyat utilizes the XRAY 1.6 Engine using DirectX 11 and real-time GPU tesselation. It features Shader model 3.0 & 4.0 graphics engine featuring HDR, parallax and normal mapping, soft shadows, motion blur, weather effects and day-to-night cycles. As with other engines using deferred shading, the original DX9c X-ray Engine does not support anti-aliasing with dynamic lighting enabled, although the DX10 and DX 11 versions do.
We are using the stand-alone benchmark by Clear Sky’s creator and we picked the most stressful test out of the four, “Sun shafts”. It brings the heaviest penalty due to its extreme use of shaders to create DX10/DX10.1 and DX11 effects. We ran this benchmark fully maxed out in DX11.0 with “ultra” settings plus 2xAA, including applying edge-detect MSAA which chokes performance even further. Here we present our maxed out DX11 settings for S.T.A.L.K.E.R., Call of Pripyat DX11 benchmark with 2xAA at 1920×1080:
Let’s go right to the charts and run this benchmark on a GTX 680 to see the frame time delivery:
Here are the HD 7970 at stock speeds frametimes:
Here is the HD 7970 GHz edition frame time chart; it had higher frame rates but also larger spikes.
Here is the GTX 680 OWC SSD ranking:
Here is the HD 7970 at stock speeds ranking:
Here is the HD 7970 GHz ranking:
- Average time: Average time across the entire run
- 1% time: Time it takes to draw 99% of frames
- 0.1%: Time it takes to draw 99.9% of frames
Both of these video cards run with noticeable jitter in sections of this benchmark. Overclocking to GHz edition speeds does not change much with the HD 7970.
Nice Test. Next one will be in Crossfire/SLi ?
Btw. You’re gonna redo this whole test parcour when AMD releases this new anti Microstutter driver ? http://techreport.com/news/24136/driver-software-blamed-for-radeon-frame-latency-troubles-to-be-fixed-with-updates
Thank-you. The next planned evaluation is a continuation of the GTX 680 vs HD 7970 GHz benching using the rest of our 30 game suite. We are also going to revisit these same tests after AMD releases new drivers.
this was pretty great. I love the ranking. While there a a few extreme cases where AMD is obviously having issues, looking at older games we see that not all hope is lost. AMD obviously is capable of smoothness and we do see several cases where they do better than nvidia. These may be older titles but its a great sign that this is very fixable. The troubling issue is how bad AMD performs in some of these newer games. Its off the chart!
Its especially dramatic when you look back at the games AMD was smoother in and look at the major ugly instances.
This review shows that AMD is capable of producing smooth gaming. I think we will see them address this and perhaps the tables might turn in AMDs favor. Now wouldnt that be fun! I am getting ahead of myself here. We should wait to see how it all pans out first before i start dreaming, lol.
Great work!!!