SLI vs. CrossFire, Part 2 – High-end multi-GPU scaling
Lost Planet 2
Lost Planet 2 is the sequel to Lost Planet: Extreme Condition and is also made by Capcom. The events take place ten years after the first game and on the same, now thawed, EDN III. The PC version was released on October 12, 2010 and it runs on the MT-Framework 2.0 engine; an updated version of the engine used in several Capcom games.
Campaign mode can have up to 4 players working together over the Internet. Lost Planet 2 allows players to create and customize their own characters which will allow them to unlock more things after leveling up and downloading content. We are using the retail game’s built-in benchmark in DX11 with maximum settings. As the game is quite demanding, we first test at 1920×1200 and 2560×1600 resolutions with 4xAA.
Just as in the original game, none of our single-GPU cards can play easily play Lost Planet 2 at 2560×1600 at the highest settings although the GTX 580 comes closest. However, we see the GeForce cards easily faster than the Radeons in this game and although CrossFire scaling is decent, they never come close.
In this more tessellation-heavy DX11 game, the GeForce cards have the advantage and GTX 580 SLI is quite playable at 5760×1080; TriFire-X3 and the GTX 590 a bit less so and we might cut the AA.